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Water Weird card from Alchemy Horizons: Baldur's Gate

Magic: The Gathering · HBG #41

Water Weird

Alchemy Horizons: Baldur's Gate · Supplemental

Supplemental Common
Type
Creature — Elemental Weird
Cost / energy
{3}{U}
Released
Collector number
HBG #41

Abilities and rules

Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card. {1}{U}: Water Weird gets +1/-1 until end of turn.