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Armed // Dangerous card from Dragon's Maze

Magic: The Gathering · DGM #122

Armed // Dangerous

Dragon's Maze · Expansion

Main release Uncommon
Type
Sorcery // Sorcery
Cost / energy
{1}{R} // {3}{G}
Released
Printed ID
DGM #122

Current market

Estimated card value

Market overview →

Market estimates are informational, may be delayed, and do not account for grading or the condition of an individual copy. They are not appraisals or guaranteed sale prices.

Abilities and rules

Armed Target creature gets +1/+1 and gains double strike until end of turn. Fuse (You may cast one or both halves of this card from your hand.) Dangerous All creatures able to block target creature this turn do so. Fuse (You may cast one or both halves of this card from your hand.)