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Magic: The GatheringME3 #2

Alabaster Potion

Masters Edition III

Uncommon {X}{W}{W}
Instant
Full Alabaster Potion card

Magic: The Gathering · ME3 #2

Alabaster Potion

Masters Edition III · Masters

Type
Instant
Cost / energy
{X}{W}{W}
Rarity
Uncommon
Artist
Harold McNeill

Abilities and rules

Choose one — • Target player gains X life. • Prevent the next X damage that would be dealt to any target this turn.

Open permanent card page
Magic: The Gathering5ED #3

Alabaster Potion

Fifth Edition

Common $0.21 market {X}{W}{W}
Instant
Full Alabaster Potion card

Magic: The Gathering · 5ED #3

Alabaster Potion

Fifth Edition · Core set

Type
Instant
Cost / energy
{X}{W}{W}
Rarity
Common
Artist
Harold McNeill
Market estimate
$0.21

Abilities and rules

Choose one — • Target player gains X life. • Prevent the next X damage that would be dealt to any target this turn.

Open permanent card page
Magic: The GatheringITP #1

Alabaster Potion

Introductory Two-Player Set

Common {X}{W}{W}
Instant
Full Alabaster Potion card

Magic: The Gathering · ITP #1

Alabaster Potion

Introductory Two-Player Set · Starter

Type
Instant
Cost / energy
{X}{W}{W}
Rarity
Common
Artist
Harold McNeill

Abilities and rules

Choose one — • Target player gains X life. • Prevent the next X damage that would be dealt to any target this turn.

Open permanent card page
Magic: The GatheringRQS #1

Alabaster Potion

Rivals Quick Start Set

Common {X}{W}{W}
Instant
Full Alabaster Potion card

Magic: The Gathering · RQS #1

Alabaster Potion

Rivals Quick Start Set · Collector release

Type
Instant
Cost / energy
{X}{W}{W}
Rarity
Common
Artist
Harold McNeill

Abilities and rules

Choose one — • Target player gains X life. • Prevent the next X damage that would be dealt to any target this turn.

Open permanent card page
Magic: The GatheringREN #2

Alabaster Potion

Renaissance

Common $1.25 market {X}{W}{W}
Instant
Full Alabaster Potion card

Magic: The Gathering · REN #2

Alabaster Potion

Renaissance · Masters

Type
Instant
Cost / energy
{X}{W}{W}
Rarity
Common
Artist
Harold McNeill
Market estimate
$1.25

Abilities and rules

Choose one — • Target player gains X life. • Prevent the next X damage that would be dealt to any target this turn.

Open permanent card page
Magic: The Gathering4BB #1

Alabaster Potion

Fourth Edition Foreign Black Border

Common {X}{W}{W}
Instant
Full Alabaster Potion card

Magic: The Gathering · 4BB #1

Alabaster Potion

Fourth Edition Foreign Black Border · Core set

Type
Instant
Cost / energy
{X}{W}{W}
Rarity
Common
Artist
Harold McNeill

Abilities and rules

Choose one — • Target player gains X life. • Prevent the next X damage that would be dealt to any target this turn.

Open permanent card page
Magic: The Gathering4ED #1

Alabaster Potion

Fourth Edition

Common $0.11 market {X}{W}{W}
Instant
Full Alabaster Potion card

Magic: The Gathering · 4ED #1

Alabaster Potion

Fourth Edition · Core set

Type
Instant
Cost / energy
{X}{W}{W}
Rarity
Common
Artist
Harold McNeill
Market estimate
$0.11

Abilities and rules

Choose one — • Target player gains X life. • Prevent the next X damage that would be dealt to any target this turn.

Open permanent card page
Magic: The GatheringLEG #2

Alabaster Potion

Legends

Common $0.36 market {X}{W}{W}
Instant
Full Alabaster Potion card

Magic: The Gathering · LEG #2

Alabaster Potion

Legends · Expansion

Type
Instant
Cost / energy
{X}{W}{W}
Rarity
Common
Artist
Harold McNeill
Market estimate
$0.36

Abilities and rules

Choose one — • Target player gains X life. • Prevent the next X damage that would be dealt to any target this turn.

Open permanent card page
Magic: The GatheringLEG #136

Caverns of Despair

Legends

Rare $115.36 market {2}{R}{R}
World Enchantment
Full Caverns of Despair card

Magic: The Gathering · LEG #136

Caverns of Despair

Legends · Expansion

Type
World Enchantment
Cost / energy
{2}{R}{R}
Rarity
Rare
Artist
Harold McNeill
Market estimate
$115.36

Abilities and rules

No more than two creatures can attack each combat. No more than two creatures can block each combat.

Open permanent card page
Magic: The GatheringTMP #8

Circle of Protection: Black

Tempest

Common $0.24 market {1}{W}
Enchantment
Full Circle of Protection: Black card

Magic: The Gathering · TMP #8

Circle of Protection: Black

Tempest · Expansion

Type
Enchantment
Cost / energy
{1}{W}
Rarity
Common
Artist
Harold McNeill
Market estimate
$0.24

Abilities and rules

{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Open permanent card page
Magic: The GatheringTMP #9

Circle of Protection: Blue

Tempest

Common $0.18 market {1}{W}
Enchantment
Full Circle of Protection: Blue card

Magic: The Gathering · TMP #9

Circle of Protection: Blue

Tempest · Expansion

Type
Enchantment
Cost / energy
{1}{W}
Rarity
Common
Artist
Harold McNeill
Market estimate
$0.18

Abilities and rules

{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Open permanent card page
Magic: The GatheringTMP #10

Circle of Protection: Green

Tempest

Common $0.16 market {1}{W}
Enchantment
Full Circle of Protection: Green card

Magic: The Gathering · TMP #10

Circle of Protection: Green

Tempest · Expansion

Type
Enchantment
Cost / energy
{1}{W}
Rarity
Common
Artist
Harold McNeill
Market estimate
$0.16

Abilities and rules

{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Open permanent card page
Magic: The GatheringTMP #11

Circle of Protection: Red

Tempest

Common $0.25 market {1}{W}
Enchantment
Full Circle of Protection: Red card

Magic: The Gathering · TMP #11

Circle of Protection: Red

Tempest · Expansion

Type
Enchantment
Cost / energy
{1}{W}
Rarity
Common
Artist
Harold McNeill
Market estimate
$0.25

Abilities and rules

{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Open permanent card page
Magic: The GatheringTMP #12

Circle of Protection: Shadow

Tempest

Common $0.11 market {1}{W}
Enchantment
Full Circle of Protection: Shadow card

Magic: The Gathering · TMP #12

Circle of Protection: Shadow

Tempest · Expansion

Type
Enchantment
Cost / energy
{1}{W}
Rarity
Common
Artist
Harold McNeill
Market estimate
$0.11

Abilities and rules

{1}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.

Open permanent card page
Magic: The GatheringTMP #13

Circle of Protection: White

Tempest

Common $0.14 market {1}{W}
Enchantment
Full Circle of Protection: White card

Magic: The Gathering · TMP #13

Circle of Protection: White

Tempest · Expansion

Type
Enchantment
Cost / energy
{1}{W}
Rarity
Common
Artist
Harold McNeill
Market estimate
$0.14

Abilities and rules

{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Open permanent card page
Magic: The GatheringTSB #40

Darkness

Time Spiral Timeshifted

Special $24.03 market {B}
Instant
Full Darkness card

Magic: The Gathering · TSB #40

Darkness

Time Spiral Timeshifted · Expansion

Type
Instant
Cost / energy
{B}
Rarity
Special
Artist
Harold McNeill
Market estimate
$24.03

Abilities and rules

Prevent all combat damage that would be dealt this turn.

Open permanent card page
Magic: The GatheringLEG #94

Darkness

Legends

Common $16.91 market {B}
Instant
Full Darkness card

Magic: The Gathering · LEG #94

Darkness

Legends · Expansion

Type
Instant
Cost / energy
{B}
Rarity
Common
Artist
Harold McNeill
Market estimate
$16.91

Abilities and rules

Prevent all combat damage that would be dealt this turn.

Open permanent card page
Magic: The GatheringMIR #8

Dazzling Beauty

Mirage

Common $0.10 market {2}{W}
Instant
Full Dazzling Beauty card

Magic: The Gathering · MIR #8

Dazzling Beauty

Mirage · Expansion

Type
Instant
Cost / energy
{2}{W}
Rarity
Common
Artist
Harold McNeill
Market estimate
$0.10

Abilities and rules

Cast this spell only during the declare blockers step. Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.) Draw a card at the beginning of the next turn's upkeep.

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Magic: The GatheringICE #19

Death Ward

Ice Age

Common $0.15 market {W}
Instant
Full Death Ward card

Magic: The Gathering · ICE #19

Death Ward

Ice Age · Expansion

Type
Instant
Cost / energy
{W}
Rarity
Common
Artist
Harold McNeill
Market estimate
$0.15

Abilities and rules

Regenerate target creature.

Open permanent card page
Magic: The GatheringTSB #7

Enduring Renewal

Time Spiral Timeshifted

Special $1.63 market {2}{W}{W}
Enchantment
Full Enduring Renewal card

Magic: The Gathering · TSB #7

Enduring Renewal

Time Spiral Timeshifted · Expansion

Type
Enchantment
Cost / energy
{2}{W}{W}
Rarity
Special
Artist
Harold McNeill
Market estimate
$1.63

Abilities and rules

Play with your hand revealed. If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. Whenever a creature is put into your graveyard from the battlefield, return it to your hand.

Open permanent card page
Magic: The GatheringICE #23

Enduring Renewal

Ice Age

Rare $1.80 market {2}{W}{W}
Enchantment
Full Enduring Renewal card

Magic: The Gathering · ICE #23

Enduring Renewal

Ice Age · Expansion

Type
Enchantment
Cost / energy
{2}{W}{W}
Rarity
Rare
Artist
Harold McNeill
Market estimate
$1.80

Abilities and rules

Play with your hand revealed. If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. Whenever a creature is put into your graveyard from the battlefield, return it to your hand.

Open permanent card page
Magic: The GatheringICE #68

Errant Minion

Ice Age

Common $0.17 market {2}{U}
Enchantment — Aura
Full Errant Minion card

Magic: The Gathering · ICE #68

Errant Minion

Ice Age · Expansion

Type
Enchantment — Aura
Cost / energy
{2}{U}
Rarity
Common
Artist
Harold McNeill
Market estimate
$0.17

Abilities and rules

Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. This Aura deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.

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Magic: The GatheringLEG #56

Flash Counter

Legends

Common $0.53 market {1}{U}
Instant
Full Flash Counter card

Magic: The Gathering · LEG #56

Flash Counter

Legends · Expansion

Type
Instant
Cost / energy
{1}{U}
Rarity
Common
Artist
Harold McNeill
Market estimate
$0.53

Abilities and rules

Counter target instant spell.

Open permanent card page
Magic: The GatheringBTD #55

Fog

Beatdown Box Set

Common $0.49 market {G}
Instant
Full Fog card

Magic: The Gathering · BTD #55

Fog

Beatdown Box Set · Collector release

Type
Instant
Cost / energy
{G}
Rarity
Common
Artist
Harold McNeill
Market estimate
$0.49

Abilities and rules

Prevent all combat damage that would be dealt this turn.

Open permanent card page
Magic: The Gathering6ED #230

Fog

Classic Sixth Edition

Common $0.24 market {G}
Instant
Full Fog card

Magic: The Gathering · 6ED #230

Fog

Classic Sixth Edition · Core set

Type
Instant
Cost / energy
{G}
Rarity
Common
Artist
Harold McNeill
Market estimate
$0.24

Abilities and rules

Prevent all combat damage that would be dealt this turn.

Open permanent card page
Magic: The GatheringMIR #216

Fog

Mirage

Common $0.31 market {G}
Instant
Full Fog card

Magic: The Gathering · MIR #216

Fog

Mirage · Expansion

Type
Instant
Cost / energy
{G}
Rarity
Common
Artist
Harold McNeill
Market estimate
$0.31

Abilities and rules

Prevent all combat damage that would be dealt this turn.

Open permanent card page
Magic: The GatheringME2 #164

Forgotten Lore

Masters Edition II

Uncommon {G}
Sorcery
Full Forgotten Lore card

Magic: The Gathering · ME2 #164

Forgotten Lore

Masters Edition II · Masters

Type
Sorcery
Cost / energy
{G}
Rarity
Uncommon
Artist
Harold McNeill

Abilities and rules

Target opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.

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Magic: The GatheringICE #237

Forgotten Lore

Ice Age

Uncommon $0.27 market {G}
Sorcery
Full Forgotten Lore card

Magic: The Gathering · ICE #237

Forgotten Lore

Ice Age · Expansion

Type
Sorcery
Cost / energy
{G}
Rarity
Uncommon
Artist
Harold McNeill
Market estimate
$0.27

Abilities and rules

Target opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.

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Magic: The GatheringICE #323

Infinite Hourglass

Ice Age

Rare $0.60 market {4}
Artifact
Full Infinite Hourglass card

Magic: The Gathering · ICE #323

Infinite Hourglass

Ice Age · Expansion

Type
Artifact
Cost / energy
{4}
Rarity
Rare
Artist
Harold McNeill
Market estimate
$0.60

Abilities and rules

At the beginning of your upkeep, put a time counter on this artifact. All creatures get +1/+0 for each time counter on this artifact. {3}: Remove a time counter from this artifact. Any player may activate this ability but only during any upkeep step.

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Magic: The GatheringLEG #62

Invoke Prejudice

Legends

Rare {U}{U}{U}{U}
Enchantment
Full Invoke Prejudice card

Magic: The Gathering · LEG #62

Invoke Prejudice

Legends · Expansion

Type
Enchantment
Cost / energy
{U}{U}{U}{U}
Rarity
Rare
Artist
Harold McNeill

Abilities and rules

Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless that player pays {X}, where X is its mana value.

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Magic: The GatheringVIS #36

Knight of the Mists

Visions

Common $0.13 market {2}{U}
Creature — Human Knight
Full Knight of the Mists card

Magic: The Gathering · VIS #36

Knight of the Mists

Visions · Expansion

Type
Creature — Human Knight
Cost / energy
{2}{U}
Rarity
Common
Artist
Harold McNeill
Market estimate
$0.13

Abilities and rules

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) When this creature enters, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated.

Open permanent card page
Magic: The GatheringME3 #18

Lightning Blow

Masters Edition III

Common {1}{W}
Instant
Full Lightning Blow card

Magic: The Gathering · ME3 #18

Lightning Blow

Masters Edition III · Masters

Type
Instant
Cost / energy
{1}{W}
Rarity
Common
Artist
Harold McNeill

Abilities and rules

Target creature gains first strike until end of turn. Draw a card at the beginning of the next turn's upkeep.

Open permanent card page
Magic: The GatheringICE #42

Lightning Blow

Ice Age

Rare $1.02 market {1}{W}
Instant
Full Lightning Blow card

Magic: The Gathering · ICE #42

Lightning Blow

Ice Age · Expansion

Type
Instant
Cost / energy
{1}{W}
Rarity
Rare
Artist
Harold McNeill
Market estimate
$1.02

Abilities and rules

Target creature gains first strike until end of turn. Draw a card at the beginning of the next turn's upkeep.

Open permanent card page
Magic: The GatheringME3 #73

Nether Void

Masters Edition III

Rare {3}{B}
World Enchantment
Full Nether Void card

Magic: The Gathering · ME3 #73

Nether Void

Masters Edition III · Masters

Type
World Enchantment
Cost / energy
{3}{B}
Rarity
Rare
Artist
Harold McNeill

Abilities and rules

Whenever a player casts a spell, counter it unless that player pays {3}.

Open permanent card page
Magic: The GatheringLEG #113

Nether Void

Legends

Rare $504.57 market {3}{B}
World Enchantment
Full Nether Void card

Magic: The Gathering · LEG #113

Nether Void

Legends · Expansion

Type
World Enchantment
Cost / energy
{3}{B}
Rarity
Rare
Artist
Harold McNeill
Market estimate
$504.57

Abilities and rules

Whenever a player casts a spell, counter it unless that player pays {3}.

Open permanent card page
Magic: The GatheringME2 #61

Ray of Command

Masters Edition II

Uncommon {3}{U}
Instant
Full Ray of Command card

Magic: The Gathering · ME2 #61

Ray of Command

Masters Edition II · Masters

Type
Instant
Cost / energy
{3}{U}
Rarity
Uncommon
Artist
Harold McNeill

Abilities and rules

Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.

Open permanent card page
Magic: The Gathering5ED #114

Ray of Command

Fifth Edition

Common $0.22 market {3}{U}
Instant
Full Ray of Command card

Magic: The Gathering · 5ED #114

Ray of Command

Fifth Edition · Core set

Type
Instant
Cost / energy
{3}{U}
Rarity
Common
Artist
Harold McNeill
Market estimate
$0.22

Abilities and rules

Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.

Open permanent card page
Magic: The GatheringICE #92

Ray of Command

Ice Age

Common $0.25 market {3}{U}
Instant
Full Ray of Command card

Magic: The Gathering · ICE #92

Ray of Command

Ice Age · Expansion

Type
Instant
Cost / energy
{3}{U}
Rarity
Common
Artist
Harold McNeill
Market estimate
$0.25

Abilities and rules

Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.

Open permanent card page
Magic: The GatheringLEG #292

Relic Barrier

Legends

Uncommon $10.80 market {2}
Artifact
Full Relic Barrier card

Magic: The Gathering · LEG #292

Relic Barrier

Legends · Expansion

Type
Artifact
Cost / energy
{2}
Rarity
Uncommon
Artist
Harold McNeill
Market estimate
$10.80

Abilities and rules

{T}: Tap target artifact.

Open permanent card page
Magic: The Gathering5ED #125

Soul Barrier

Fifth Edition

Common $0.25 market {2}{U}
Enchantment
Full Soul Barrier card

Magic: The Gathering · 5ED #125

Soul Barrier

Fifth Edition · Core set

Type
Enchantment
Cost / energy
{2}{U}
Rarity
Common
Artist
Harold McNeill
Market estimate
$0.25

Abilities and rules

Whenever an opponent casts a creature spell, this enchantment deals 2 damage to that player unless they pay {2}.

Open permanent card page
Magic: The GatheringICE #103

Soul Barrier

Ice Age

Uncommon $0.62 market {2}{U}
Enchantment
Full Soul Barrier card

Magic: The Gathering · ICE #103

Soul Barrier

Ice Age · Expansion

Type
Enchantment
Cost / energy
{2}{U}
Rarity
Uncommon
Artist
Harold McNeill
Market estimate
$0.62

Abilities and rules

Whenever an opponent casts a creature spell, this enchantment deals 2 damage to that player unless they pay {2}.

Open permanent card page
Magic: The GatheringPRM #23948

Sylvan Library

Magic Online Promos

Rare {1}{G}
Enchantment
Full Sylvan Library card

Magic: The Gathering · PRM #23948

Sylvan Library

Magic Online Promos · Promo

Type
Enchantment
Cost / energy
{1}{G}
Rarity
Rare
Artist
Harold McNeill

Abilities and rules

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Open permanent card page
Magic: The GatheringME1 #133

Sylvan Library

Masters Edition

Rare {1}{G}
Enchantment
Full Sylvan Library card

Magic: The Gathering · ME1 #133

Sylvan Library

Masters Edition · Masters

Type
Enchantment
Cost / energy
{1}{G}
Rarity
Rare
Artist
Harold McNeill

Abilities and rules

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Open permanent card page
Magic: The Gathering5ED #329

Sylvan Library

Fifth Edition

Rare $29.08 market {1}{G}
Enchantment
Full Sylvan Library card

Magic: The Gathering · 5ED #329

Sylvan Library

Fifth Edition · Core set

Type
Enchantment
Cost / energy
{1}{G}
Rarity
Rare
Artist
Harold McNeill
Market estimate
$29.08

Abilities and rules

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Open permanent card page
Magic: The GatheringREN #158

Sylvan Library

Renaissance

Uncommon $79.50 market {1}{G}
Enchantment
Full Sylvan Library card

Magic: The Gathering · REN #158

Sylvan Library

Renaissance · Masters

Type
Enchantment
Cost / energy
{1}{G}
Rarity
Uncommon
Artist
Harold McNeill
Market estimate
$79.50

Abilities and rules

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Open permanent card page
Magic: The Gathering4BB #273

Sylvan Library

Fourth Edition Foreign Black Border

Rare $149.97 market {1}{G}
Enchantment
Full Sylvan Library card

Magic: The Gathering · 4BB #273

Sylvan Library

Fourth Edition Foreign Black Border · Core set

Type
Enchantment
Cost / energy
{1}{G}
Rarity
Rare
Artist
Harold McNeill
Market estimate
$149.97

Abilities and rules

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Open permanent card page
Magic: The Gathering4ED #273

Sylvan Library

Fourth Edition

Rare $34.43 market {1}{G}
Enchantment
Full Sylvan Library card

Magic: The Gathering · 4ED #273

Sylvan Library

Fourth Edition · Core set

Type
Enchantment
Cost / energy
{1}{G}
Rarity
Rare
Artist
Harold McNeill
Market estimate
$34.43

Abilities and rules

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Open permanent card page
Magic: The GatheringLEG #207

Sylvan Library

Legends

Uncommon $176.02 market {1}{G}
Enchantment
Full Sylvan Library card

Magic: The Gathering · LEG #207

Sylvan Library

Legends · Expansion

Type
Enchantment
Cost / energy
{1}{G}
Rarity
Uncommon
Artist
Harold McNeill
Market estimate
$176.02

Abilities and rules

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Open permanent card page