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22 cards found · Select a card to inspect it

Magic: The GatheringTRK #189

Cold-Blooded Crew

Star Trek

Common {4}{G}{G}
Creature — Gorn Warrior
Full Cold-Blooded Crew card

Magic: The Gathering · TRK #189

Cold-Blooded Crew

Star Trek · Expansion

Type
Creature — Gorn Warrior
Cost / energy
{4}{G}{G}
Rarity
Common
Artist
John Tyler Christopher

Abilities and rules

When this creature enters, put two +1/+1 counters on target creature. This creature can't be blocked by creatures with power 2 or less. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

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Magic: The GatheringMSC #284

Containment Construct

Marvel Super Heroes Commander

Uncommon $0.19 market {2}
Artifact Creature — Construct
Full Containment Construct card

Magic: The Gathering · MSC #284

Containment Construct

Marvel Super Heroes Commander · Commander

Type
Artifact Creature — Construct
Cost / energy
{2}
Rarity
Uncommon
Artist
John Tyler Christopher
Market estimate
$0.19

Abilities and rules

Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn.

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Magic: The GatheringMSC #785

Flying Octobot

Marvel Super Heroes Commander

Uncommon $0.22 market {1}{U}
Artifact Creature — Robot Villain
Full Flying Octobot card

Magic: The Gathering · MSC #785

Flying Octobot

Marvel Super Heroes Commander · Commander

Type
Artifact Creature — Robot Villain
Cost / energy
{1}{U}
Rarity
Uncommon
Artist
John Tyler Christopher
Market estimate
$0.22

Abilities and rules

Flying Whenever another Villain you control enters, put a +1/+1 counter on this creature. This ability triggers only once each turn.

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Magic: The GatheringSPM #31

Flying Octobot

Marvel's Spider-Man

Uncommon $0.17 market {1}{U}
Artifact Creature — Robot Villain
Full Flying Octobot card

Magic: The Gathering · SPM #31

Flying Octobot

Marvel's Spider-Man · Expansion

Type
Artifact Creature — Robot Villain
Cost / energy
{1}{U}
Rarity
Uncommon
Artist
John Tyler Christopher
Market estimate
$0.17

Abilities and rules

Flying Whenever another Villain you control enters, put a +1/+1 counter on this creature. This ability triggers only once each turn.

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Magic: The GatheringMSC #305

Folk Hero

Marvel Super Heroes Commander

Mythic $2.38 market {1}{W}
Legendary Enchantment — Background
Full Folk Hero card

Magic: The Gathering · MSC #305

Folk Hero

Marvel Super Heroes Commander · Commander

Type
Legendary Enchantment — Background
Cost / energy
{1}{W}
Rarity
Mythic
Artist
John Tyler Christopher
Market estimate
$2.38

Abilities and rules

Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."

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Magic: The GatheringMSC #132

Folk Hero

Marvel Super Heroes Commander

Mythic $0.57 market {1}{W}
Legendary Enchantment — Background
Full Folk Hero card

Magic: The Gathering · MSC #132

Folk Hero

Marvel Super Heroes Commander · Commander

Type
Legendary Enchantment — Background
Cost / energy
{1}{W}
Rarity
Mythic
Artist
John Tyler Christopher
Market estimate
$0.57

Abilities and rules

Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."

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Magic: The GatheringFIN #260

Iron Giant

Final Fantasy

Common $0.17 market {7}
Artifact Creature — Demon
Full Iron Giant card

Magic: The Gathering · FIN #260

Iron Giant

Final Fantasy · Expansion

Type
Artifact Creature — Demon
Cost / energy
{7}
Rarity
Common
Artist
John Tyler Christopher
Market estimate
$0.17

Abilities and rules

Reach, vigilance, trample

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Magic: The GatheringMSH #216

Iron Man, Master of Machines

Marvel Super Heroes

Uncommon $0.24 market {2}{U}{R}
Legendary Artifact Creature — Human Hero
Full Iron Man, Master of Machines card

Magic: The Gathering · MSH #216

Iron Man, Master of Machines

Marvel Super Heroes · Expansion

Type
Legendary Artifact Creature — Human Hero
Cost / energy
{2}{U}{R}
Rarity
Uncommon
Artist
John Tyler Christopher
Market estimate
$0.24

Abilities and rules

Flying, vigilance Iron Man gets +1/+0 for each other artifact you control. Whenever Iron Man attacks, if an artifact entered the battlefield under your control this turn, draw a card.

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Magic: The GatheringMSH #373

King T'Challa // Black Panther, Hope Enduring

Marvel Super Heroes

Mythic $23.42 market {1}{W}{U} {4}{W}{U}
Legendary Creature — Human Noble Hero // Legendary Creature — Human Warrior Hero
Full King T'Challa // Black Panther, Hope Enduring card

Magic: The Gathering · MSH #373

King T'Challa // Black Panther, Hope Enduring

Marvel Super Heroes · Expansion

Type
Legendary Creature — Human Noble Hero // Legendary Creature — Human Warrior Hero
Cost / energy
{1}{W}{U} {4}{W}{U}
Rarity
Mythic
Artist
John Tyler Christopher
Market estimate
$23.42

Abilities and rules

King T'Challa Flash Whenever a player draws their second card each turn, you draw a card. {4}{W}{U}: Transform King T'Challa. Activate only as a sorcery. Black Panther, Hope Enduring Flash Double strike Prevent all damage that would be dealt to Black Panther. Whenever Black Panther deals combat damage to a player, draw a card.

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Magic: The GatheringFIN #25

Magitek Infantry

Final Fantasy

Common $0.16 market {W}
Artifact Creature — Robot Soldier
Full Magitek Infantry card

Magic: The Gathering · FIN #25

Magitek Infantry

Final Fantasy · Expansion

Type
Artifact Creature — Robot Soldier
Cost / energy
{W}
Rarity
Common
Artist
John Tyler Christopher
Market estimate
$0.16

Abilities and rules

This creature gets +1/+0 as long as you control another artifact. {2}{W}: Search your library for a card named Magitek Infantry, put it onto the battlefield tapped, then shuffle.

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Magic: The GatheringSPM #61

Prison Break

Marvel's Spider-Man

Uncommon $0.19 market {4}{B}
Sorcery
Full Prison Break card

Magic: The Gathering · SPM #61

Prison Break

Marvel's Spider-Man · Expansion

Type
Sorcery
Cost / energy
{4}{B}
Rarity
Uncommon
Artist
John Tyler Christopher
Market estimate
$0.19

Abilities and rules

Return target creature card from your graveyard to the battlefield with an additional +1/+1 counter on it. Mayhem {3}{B} (You may cast this card from your graveyard for {3}{B} if you discarded it this turn. Timing rules still apply.)

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Magic: The GatheringMSC #59

Puppet Master, String Puller

Marvel Super Heroes Commander

Rare $0.74 market {2}{R}
Legendary Creature — Human Artificer Villain
Full Puppet Master, String Puller card

Magic: The Gathering · MSC #59

Puppet Master, String Puller

Marvel Super Heroes Commander · Commander

Type
Legendary Creature — Human Artificer Villain
Cost / energy
{2}{R}
Rarity
Rare
Artist
John Tyler Christopher
Market estimate
$0.74

Abilities and rules

Whenever you attack, goad target creature an opponent controls. It can't block this turn. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever one or more goaded creatures deal combat damage to one of your opponents, create a Treasure token.

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Magic: The GatheringMSC #370

Puppet Master, String Puller

Marvel Super Heroes Commander

Rare $4.18 market {2}{R}
Legendary Creature — Human Artificer Villain
Full Puppet Master, String Puller card

Magic: The Gathering · MSC #370

Puppet Master, String Puller

Marvel Super Heroes Commander · Commander

Type
Legendary Creature — Human Artificer Villain
Cost / energy
{2}{R}
Rarity
Rare
Artist
John Tyler Christopher
Market estimate
$4.18

Abilities and rules

Whenever you attack, goad target creature an opponent controls. It can't block this turn. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever one or more goaded creatures deal combat damage to one of your opponents, create a Treasure token.

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Magic: The GatheringMSH #271

Pym Technologies

Marvel Super Heroes

Common $0.25 market
Land
Full Pym Technologies card

Magic: The Gathering · MSH #271

Pym Technologies

Marvel Super Heroes · Expansion

Type
Land
Rarity
Common
Artist
John Tyler Christopher
Market estimate
$0.25

Abilities and rules

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.

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Magic: The GatheringMSC #810

Stegron the Dinosaur Man

Marvel Super Heroes Commander

Common $0.28 market {4}{R}
Legendary Creature — Dinosaur Villain
Full Stegron the Dinosaur Man card

Magic: The Gathering · MSC #810

Stegron the Dinosaur Man

Marvel Super Heroes Commander · Commander

Type
Legendary Creature — Dinosaur Villain
Cost / energy
{4}{R}
Rarity
Common
Artist
John Tyler Christopher
Market estimate
$0.28

Abilities and rules

Menace (This creature can't be blocked except by two or more creatures.) Dinosaur Formula — {1}{R}, Discard this card: Until end of turn, target creature you control gets +3/+1 and becomes a Dinosaur in addition to its other types.

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Magic: The GatheringSPM #95

Stegron the Dinosaur Man

Marvel's Spider-Man

Common $0.12 market {4}{R}
Legendary Creature — Dinosaur Villain
Full Stegron the Dinosaur Man card

Magic: The Gathering · SPM #95

Stegron the Dinosaur Man

Marvel's Spider-Man · Expansion

Type
Legendary Creature — Dinosaur Villain
Cost / energy
{4}{R}
Rarity
Common
Artist
John Tyler Christopher
Market estimate
$0.12

Abilities and rules

Menace (This creature can't be blocked except by two or more creatures.) Dinosaur Formula — {1}{R}, Discard this card: Until end of turn, target creature you control gets +3/+1 and becomes a Dinosaur in addition to its other types.

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Magic: The GatheringMSH #250

Super-Adaptoid

Marvel Super Heroes

Rare $0.47 market {2}
Legendary Artifact Creature — Robot Villain
Full Super-Adaptoid card

Magic: The Gathering · MSH #250

Super-Adaptoid

Marvel Super Heroes · Expansion

Type
Legendary Artifact Creature — Robot Villain
Cost / energy
{2}
Rarity
Rare
Artist
John Tyler Christopher
Market estimate
$0.47

Abilities and rules

Super-Adaptoid's power is equal to the number of legendary creatures you control. Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance.

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Magic: The GatheringMSH #428

Super-Adaptoid

Marvel Super Heroes

Rare $1.46 market {2}
Legendary Artifact Creature — Robot Villain
Full Super-Adaptoid card

Magic: The Gathering · MSH #428

Super-Adaptoid

Marvel Super Heroes · Expansion

Type
Legendary Artifact Creature — Robot Villain
Cost / energy
{2}
Rarity
Rare
Artist
John Tyler Christopher
Market estimate
$1.46

Abilities and rules

Super-Adaptoid's power is equal to the number of legendary creatures you control. Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance.

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Magic: The GatheringMSC #221

Talisman of Progress

Marvel Super Heroes Commander

Uncommon $0.35 market {2}
Artifact
Full Talisman of Progress card

Magic: The Gathering · MSC #221

Talisman of Progress

Marvel Super Heroes Commander · Commander

Type
Artifact
Cost / energy
{2}
Rarity
Uncommon
Artist
John Tyler Christopher
Market estimate
$0.35

Abilities and rules

{T}: Add {C}. {T}: Add {W} or {U}. This artifact deals 1 damage to you.

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Magic: The GatheringMSC #781

Wild Pack Squad

Marvel Super Heroes Commander

Common $0.21 market {2}{W}
Creature — Human Mercenary
Full Wild Pack Squad card

Magic: The Gathering · MSC #781

Wild Pack Squad

Marvel Super Heroes Commander · Commander

Type
Creature — Human Mercenary
Cost / energy
{2}{W}
Rarity
Common
Artist
John Tyler Christopher
Market estimate
$0.21

Abilities and rules

At the beginning of combat on your turn, up to one target creature gains first strike and vigilance until end of turn.

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Magic: The GatheringSPM #23

Wild Pack Squad

Marvel's Spider-Man

Common $0.10 market {2}{W}
Creature — Human Mercenary
Full Wild Pack Squad card

Magic: The Gathering · SPM #23

Wild Pack Squad

Marvel's Spider-Man · Expansion

Type
Creature — Human Mercenary
Cost / energy
{2}{W}
Rarity
Common
Artist
John Tyler Christopher
Market estimate
$0.10

Abilities and rules

At the beginning of combat on your turn, up to one target creature gains first strike and vigilance until end of turn.

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Magic: The GatheringMSC #162

Withering Torment

Marvel Super Heroes Commander

Uncommon $0.64 market {2}{B}
Instant
Full Withering Torment card

Magic: The Gathering · MSC #162

Withering Torment

Marvel Super Heroes Commander · Commander

Type
Instant
Cost / energy
{2}{B}
Rarity
Uncommon
Artist
John Tyler Christopher
Market estimate
$0.64

Abilities and rules

Destroy target creature or enchantment. You lose 2 life.

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