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Magic: The GatheringMB2 #529

Duelists' Convocation International

Mystery Booster 2

Rare $0.25 market {2}{U}
Enchantment
Full Duelists' Convocation International card

Magic: The Gathering · MB2 #529

Duelists' Convocation International

Mystery Booster 2 · Masters

Type
Enchantment
Cost / energy
{2}{U}
Rarity
Rare
Artist
Pedro Maia
Market estimate
$0.25

Abilities and rules

When Duelists' Convocation International enters the battlefield, choose a 10-digit number at random and write it down. Whenever you play a land or cast a spell, if it shares a mana value with one or more uncrossed digits in the chosen number, cross out one of those digits and draw a card. Then if all ten digits are crossed out, you win the game.

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Magic: The GatheringMB2 #585

Starting Town NPC

Mystery Booster 2

Rare $0.23 market {2}{G}
Creature — Human Peasant
Full Starting Town NPC card

Magic: The Gathering · MB2 #585

Starting Town NPC

Mystery Booster 2 · Masters

Type
Creature — Human Peasant
Cost / energy
{2}{G}
Rarity
Rare
Artist
Pedro Maia
Market estimate
$0.23

Abilities and rules

Each creature card in your hand has a {1}{G} Adventure sorcery named Fetch Herbs with "You gain 2 life." (You may cast it as the Adventure for {1}{G}. Then exile it, and you may cast the creature later from exile.) Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.

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