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Magic: The GatheringFIN #185

Esper Origins // Summon: Esper Maduin

Final Fantasy

Rare $1.46 market {1}{G}
Sorcery // Enchantment Creature — Saga Elemental
Full Esper Origins // Summon: Esper Maduin card

Magic: The Gathering · FIN #185

Esper Origins // Summon: Esper Maduin

Final Fantasy · Expansion

Type
Sorcery // Enchantment Creature — Saga Elemental
Cost / energy
{1}{G}
Rarity
Rare
Artist
Solan & Danciao
Market estimate
$1.46

Abilities and rules

Esper Origins Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Summon: Esper Maduin (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Reveal the top card of your library. If it's a permanent card, put it into your hand. II — Add {G}{G}. III — Other creatures you control get +2/+2 and gain trample until end of turn.

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Magic: The GatheringPFIN #185s

Esper Origins // Summon: Esper Maduin

Final Fantasy Promos

Rare $9.38 market {1}{G}
Sorcery // Enchantment Creature — Saga Elemental
Full Esper Origins // Summon: Esper Maduin card

Magic: The Gathering · PFIN #185s

Esper Origins // Summon: Esper Maduin

Final Fantasy Promos · Promo

Type
Sorcery // Enchantment Creature — Saga Elemental
Cost / energy
{1}{G}
Rarity
Rare
Artist
Solan & Danciao
Market estimate
$9.38

Abilities and rules

Esper Origins Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Summon: Esper Maduin (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Reveal the top card of your library. If it's a permanent card, put it into your hand. II — Add {G}{G}. III — Other creatures you control get +2/+2 and gain trample until end of turn.

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