Unlimited cataloging and scanning. Free for collectors.
More filters
Clear all Filters update automatically

Catalog results

12 cards found · Select a card to inspect it

Magic: The GatheringF06 #2

Armadillo Cloak

Friday Night Magic 2006

Rare $8.18 market {1}{G}{W}
Enchantment — Aura
Full Armadillo Cloak card

Magic: The Gathering · F06 #2

Armadillo Cloak

Friday Night Magic 2006 · Promo

Type
Enchantment — Aura
Cost / energy
{1}{G}{W}
Rarity
Rare
Artist
Paolo Parente
Market estimate
$8.18

Abilities and rules

Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life.

Open permanent card page
Magic: The GatheringF06 #10

Arrogant Wurm

Friday Night Magic 2006

Rare $4.14 market {3}{G}{G}
Creature — Wurm
Full Arrogant Wurm card

Magic: The Gathering · F06 #10

Arrogant Wurm

Friday Night Magic 2006 · Promo

Type
Creature — Wurm
Cost / energy
{3}{G}{G}
Rarity
Rare
Artist
John Avon
Market estimate
$4.14

Abilities and rules

Trample Madness {2}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Open permanent card page
Magic: The GatheringF06 #9

Astral Slide

Friday Night Magic 2006

Rare $7.35 market {2}{W}
Enchantment
Full Astral Slide card

Magic: The Gathering · F06 #9

Astral Slide

Friday Night Magic 2006 · Promo

Type
Enchantment
Cost / energy
{2}{W}
Rarity
Rare
Artist
Ron Spears
Market estimate
$7.35

Abilities and rules

Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.

Open permanent card page
Magic: The GatheringF06 #7

Chainer's Edict

Friday Night Magic 2006

Rare $6.38 market {1}{B}
Sorcery
Full Chainer's Edict card

Magic: The Gathering · F06 #7

Chainer's Edict

Friday Night Magic 2006 · Promo

Type
Sorcery
Cost / energy
{1}{B}
Rarity
Rare
Artist
Ben Thompson
Market estimate
$6.38

Abilities and rules

Target player sacrifices a creature of their choice. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Open permanent card page
Magic: The GatheringF06 #8

Circular Logic

Friday Night Magic 2006

Rare $7.53 market {2}{U}
Instant
Full Circular Logic card

Magic: The Gathering · F06 #8

Circular Logic

Friday Night Magic 2006 · Promo

Type
Instant
Cost / energy
{2}{U}
Rarity
Rare
Artist
Anthony S. Waters
Market estimate
$7.53

Abilities and rules

Counter target spell unless its controller pays {1} for each card in your graveyard. Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Open permanent card page
Magic: The GatheringF06 #1

Elves of Deep Shadow

Friday Night Magic 2006

Rare $52.95 market {G}
Creature — Elf Druid
Full Elves of Deep Shadow card

Magic: The Gathering · F06 #1

Elves of Deep Shadow

Friday Night Magic 2006 · Promo

Type
Creature — Elf Druid
Cost / energy
{G}
Rarity
Rare
Artist
Jesper Myrfors
Market estimate
$52.95

Abilities and rules

{T}: Add {B}. This creature deals 1 damage to you.

Open permanent card page
Magic: The GatheringF06 #12a

Fire // Ice

Friday Night Magic 2006

Rare $8.29 market {1}{R} // {1}{U}
Instant // Instant
Full Fire // Ice card

Magic: The Gathering · F06 #12a

Fire // Ice

Friday Night Magic 2006 · Promo

Type
Instant // Instant
Cost / energy
{1}{R} // {1}{U}
Rarity
Rare
Artist
David Martin & Franz Vohwinkel
Market estimate
$8.29

Abilities and rules

Fire Fire deals 2 damage divided as you choose among one or two targets. Ice Tap target permanent. Draw a card.

Open permanent card page
Magic: The GatheringF06 #5

Goblin Warchief

Friday Night Magic 2006

Rare $14.59 market {1}{R}{R}
Creature — Goblin Warrior
Full Goblin Warchief card

Magic: The Gathering · F06 #5

Goblin Warchief

Friday Night Magic 2006 · Promo

Type
Creature — Goblin Warrior
Cost / energy
{1}{R}{R}
Rarity
Rare
Artist
Greg Hildebrandt & Tim Hildebrandt
Market estimate
$14.59

Abilities and rules

Goblin spells you cast cost {1} less to cast. Goblins you control have haste.

Open permanent card page
Magic: The GatheringF06 #11a

Life // Death

Friday Night Magic 2006

Rare $11.59 market {G} // {1}{B}
Sorcery // Sorcery
Full Life // Death card

Magic: The Gathering · F06 #11a

Life // Death

Friday Night Magic 2006 · Promo

Type
Sorcery // Sorcery
Cost / energy
{G} // {1}{B}
Rarity
Rare
Artist
Anthony S. Waters & Edward P. Beard, Jr.
Market estimate
$11.59

Abilities and rules

Life All lands you control become 1/1 creatures until end of turn. They're still lands. Death Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.

Open permanent card page
Magic: The GatheringF06 #4

Lobotomy

Friday Night Magic 2006

Rare $0.93 market {2}{U}{B}
Sorcery
Full Lobotomy card

Magic: The Gathering · F06 #4

Lobotomy

Friday Night Magic 2006 · Promo

Type
Sorcery
Cost / energy
{2}{U}{B}
Rarity
Rare
Artist
Thomas M. Baxa
Market estimate
$0.93

Abilities and rules

Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles.

Open permanent card page
Magic: The GatheringF06 #3

Terminate

Friday Night Magic 2006

Rare $7.83 market {B}{R}
Instant
Full Terminate card

Magic: The Gathering · F06 #3

Terminate

Friday Night Magic 2006 · Promo

Type
Instant
Cost / energy
{B}{R}
Rarity
Rare
Artist
DiTerlizzi
Market estimate
$7.83

Abilities and rules

Destroy target creature. It can't be regenerated.

Open permanent card page
Magic: The GatheringF06 #6

Wild Mongrel

Friday Night Magic 2006

Rare $5.76 market {1}{G}
Creature — Dog
Full Wild Mongrel card

Magic: The Gathering · F06 #6

Wild Mongrel

Friday Night Magic 2006 · Promo

Type
Creature — Dog
Cost / energy
{1}{G}
Rarity
Rare
Artist
Anthony S. Waters
Market estimate
$5.76

Abilities and rules

Discard a card: This creature gets +1/+1 and becomes the color of your choice until end of turn.

Open permanent card page