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20 cards found · Select a card to inspect it

Magic: The GatheringHA1 #16

Burning-Tree Emissary

Historic Anthology 1

Uncommon {R/G}{R/G}
Creature — Human Shaman
Full Burning-Tree Emissary card

Magic: The Gathering · HA1 #16

Burning-Tree Emissary

Historic Anthology 1 · Collector release

Type
Creature — Human Shaman
Cost / energy
{R/G}{R/G}
Rarity
Uncommon
Artist
Izzy

Abilities and rules

When this creature enters, add {R}{G}.

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Magic: The GatheringHA1 #17

Captain Sisay

Historic Anthology 1

Rare {2}{G}{W}
Legendary Creature — Human Soldier
Full Captain Sisay card

Magic: The Gathering · HA1 #17

Captain Sisay

Historic Anthology 1 · Collector release

Type
Legendary Creature — Human Soldier
Cost / energy
{2}{G}{W}
Rarity
Rare
Artist
Ray Lago

Abilities and rules

{T}: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.

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Magic: The GatheringHA1 #6

Cryptbreaker

Historic Anthology 1

Rare {B}
Creature — Zombie
Full Cryptbreaker card

Magic: The Gathering · HA1 #6

Cryptbreaker

Historic Anthology 1 · Collector release

Type
Creature — Zombie
Cost / energy
{B}
Rarity
Rare
Artist
Darek Zabrocki

Abilities and rules

{1}{B}, {T}, Discard a card: Create a 2/2 black Zombie creature token. Tap three untapped Zombies you control: You draw a card and you lose 1 life.

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Magic: The GatheringHA1 #20

Darksteel Reactor

Historic Anthology 1

Rare {4}
Artifact
Full Darksteel Reactor card

Magic: The Gathering · HA1 #20

Darksteel Reactor

Historic Anthology 1 · Collector release

Type
Artifact
Cost / energy
{4}
Rarity
Rare
Artist
Kev Walker

Abilities and rules

Indestructible (Effects that say "destroy" don't destroy this artifact.) At the beginning of your upkeep, you may put a charge counter on this artifact. When this artifact has twenty or more charge counters on it, you win the game.

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Magic: The GatheringHA1 #5

Distant Melody

Historic Anthology 1

Common {3}{U}
Sorcery
Full Distant Melody card

Magic: The Gathering · HA1 #5

Distant Melody

Historic Anthology 1 · Collector release

Type
Sorcery
Cost / energy
{3}{U}
Rarity
Common
Artist
Omar Rayyan

Abilities and rules

Choose a creature type. Draw a card for each permanent you control of that type.

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Magic: The GatheringHA1 #13

Elvish Visionary

Historic Anthology 1

Common {1}{G}
Creature — Elf Shaman
Full Elvish Visionary card

Magic: The Gathering · HA1 #13

Elvish Visionary

Historic Anthology 1 · Collector release

Type
Creature — Elf Shaman
Cost / energy
{1}{G}
Rarity
Common
Artist
D. Alexander Gregory

Abilities and rules

When this creature enters, draw a card.

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Magic: The GatheringHA1 #14

Fauna Shaman

Historic Anthology 1

Rare {1}{G}
Creature — Elf Shaman
Full Fauna Shaman card

Magic: The Gathering · HA1 #14

Fauna Shaman

Historic Anthology 1 · Collector release

Type
Creature — Elf Shaman
Cost / energy
{1}{G}
Rarity
Rare
Artist
Steve Prescott

Abilities and rules

{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.

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Magic: The GatheringHA1 #11

Goblin Matron

Historic Anthology 1

Uncommon {2}{R}
Creature — Goblin
Full Goblin Matron card

Magic: The Gathering · HA1 #11

Goblin Matron

Historic Anthology 1 · Collector release

Type
Creature — Goblin
Cost / energy
{2}{R}
Rarity
Uncommon
Artist
Jesper Ejsing

Abilities and rules

When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.

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Magic: The GatheringHA1 #12

Hidetsugu's Second Rite

Historic Anthology 1

Rare {3}{R}
Instant
Full Hidetsugu's Second Rite card

Magic: The Gathering · HA1 #12

Hidetsugu's Second Rite

Historic Anthology 1 · Collector release

Type
Instant
Cost / energy
{3}{R}
Rarity
Rare
Artist
Jeff Miracola

Abilities and rules

If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.

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Magic: The GatheringHA1 #7

Hypnotic Specter

Historic Anthology 1

Rare {1}{B}{B}
Creature — Specter
Full Hypnotic Specter card

Magic: The Gathering · HA1 #7

Hypnotic Specter

Historic Anthology 1 · Collector release

Type
Creature — Specter
Cost / energy
{1}{B}{B}
Rarity
Rare
Artist
Greg Staples

Abilities and rules

Flying Whenever this creature deals damage to an opponent, that player discards a card at random.

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Magic: The GatheringHA1 #15

Imperious Perfect

Historic Anthology 1

Uncommon {2}{G}
Creature — Elf Warrior
Full Imperious Perfect card

Magic: The Gathering · HA1 #15

Imperious Perfect

Historic Anthology 1 · Collector release

Type
Creature — Elf Warrior
Cost / energy
{2}{G}
Rarity
Uncommon
Artist
Scott M. Fischer

Abilities and rules

Other Elves you control get +1/+1. {G}, {T}: Create a 1/1 green Elf Warrior creature token.

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Magic: The GatheringHA1 #10

Kiln Fiend

Historic Anthology 1

Common {1}{R}
Creature — Elemental Beast
Full Kiln Fiend card

Magic: The Gathering · HA1 #10

Kiln Fiend

Historic Anthology 1 · Collector release

Type
Creature — Elemental Beast
Cost / energy
{1}{R}
Rarity
Common
Artist
Adi Granov

Abilities and rules

Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn.

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Magic: The GatheringHA1 #3

Kinsbaile Cavalier

Historic Anthology 1

Rare {3}{W}
Creature — Kithkin Knight
Full Kinsbaile Cavalier card

Magic: The Gathering · HA1 #3

Kinsbaile Cavalier

Historic Anthology 1 · Collector release

Type
Creature — Kithkin Knight
Cost / energy
{3}{W}
Rarity
Rare
Artist
Wayne Reynolds

Abilities and rules

Knight creatures you control have double strike.

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Magic: The GatheringHA1 #19

Mind Stone

Historic Anthology 1

Common {2}
Artifact
Full Mind Stone card

Magic: The Gathering · HA1 #19

Mind Stone

Historic Anthology 1 · Collector release

Type
Artifact
Cost / energy
{2}
Rarity
Common
Artist
Adam Rex

Abilities and rules

{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.

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Magic: The GatheringHA1 #18

Ornithopter

Historic Anthology 1

Uncommon {0}
Artifact Creature — Thopter
Full Ornithopter card

Magic: The Gathering · HA1 #18

Ornithopter

Historic Anthology 1 · Collector release

Type
Artifact Creature — Thopter
Cost / energy
{0}
Rarity
Uncommon
Artist
Franz Vohwinkel

Abilities and rules

Flying

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Magic: The GatheringHA1 #8

Phyrexian Arena

Historic Anthology 1

Rare {1}{B}{B}
Enchantment
Full Phyrexian Arena card

Magic: The Gathering · HA1 #8

Phyrexian Arena

Historic Anthology 1 · Collector release

Type
Enchantment
Cost / energy
{1}{B}{B}
Rarity
Rare
Artist
Carl Critchlow

Abilities and rules

At the beginning of your upkeep, you draw a card and you lose 1 life.

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Magic: The GatheringHA1 #1

Serra Ascendant

Historic Anthology 1

Rare {W}
Creature — Human Monk
Full Serra Ascendant card

Magic: The Gathering · HA1 #1

Serra Ascendant

Historic Anthology 1 · Collector release

Type
Creature — Human Monk
Cost / energy
{W}
Rarity
Rare
Artist
Anthony Palumbo

Abilities and rules

Lifelink (Damage dealt by this creature also causes you to gain that much life.) As long as you have 30 or more life, this creature gets +5/+5 and has flying.

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Magic: The GatheringHA1 #2

Soul Warden

Historic Anthology 1

Common {W}
Creature — Human Cleric
Full Soul Warden card

Magic: The Gathering · HA1 #2

Soul Warden

Historic Anthology 1 · Collector release

Type
Creature — Human Cleric
Cost / energy
{W}
Rarity
Common
Artist
Randy Gallegos

Abilities and rules

Whenever another creature enters, you gain 1 life.

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Magic: The GatheringHA1 #9

Tendrils of Corruption

Historic Anthology 1

Common {3}{B}
Instant
Full Tendrils of Corruption card

Magic: The Gathering · HA1 #9

Tendrils of Corruption

Historic Anthology 1 · Collector release

Type
Instant
Cost / energy
{3}{B}
Rarity
Common
Artist
Vance Kovacs

Abilities and rules

Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.

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Magic: The GatheringHA1 #4

Treasure Hunt

Historic Anthology 1

Common {1}{U}
Sorcery
Full Treasure Hunt card

Magic: The Gathering · HA1 #4

Treasure Hunt

Historic Anthology 1 · Collector release

Type
Sorcery
Cost / energy
{1}{U}
Rarity
Common
Artist
Daren Bader

Abilities and rules

Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.

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