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Magic: The GatheringME2 #1

Abbey Gargoyles

Masters Edition II

Uncommon {2}{W}{W}{W}
Creature — Gargoyle
Full Abbey Gargoyles card

Magic: The Gathering · ME2 #1

Abbey Gargoyles

Masters Edition II · Masters

Type
Creature — Gargoyle
Cost / energy
{2}{W}{W}{W}
Rarity
Uncommon
Artist
Christopher Rush

Abilities and rules

Flying, protection from red

Open permanent card page
Magic: The GatheringME2 #201

Adarkar Sentinel

Masters Edition II

Common {5}
Artifact Creature — Soldier
Full Adarkar Sentinel card

Magic: The Gathering · ME2 #201

Adarkar Sentinel

Masters Edition II · Masters

Type
Artifact Creature — Soldier
Cost / energy
{5}
Rarity
Common
Artist
Melissa A. Benson

Abilities and rules

{1}: This creature gets +0/+1 until end of turn.

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Magic: The GatheringME2 #202

Aeolipile

Masters Edition II

Common {2}
Artifact
Full Aeolipile card

Magic: The Gathering · ME2 #202

Aeolipile

Masters Edition II · Masters

Type
Artifact
Cost / energy
{2}
Rarity
Common
Artist
Heather Hudson

Abilities and rules

{1}, {T}, Sacrifice this artifact: It deals 2 damage to any target.

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Magic: The GatheringME2 #39

Aether Storm

Masters Edition II

Uncommon {3}{U}
Enchantment
Full Aether Storm card

Magic: The Gathering · ME2 #39

Aether Storm

Masters Edition II · Masters

Type
Enchantment
Cost / energy
{3}{U}
Rarity
Uncommon
Artist
Mark Tedin

Abilities and rules

Creature spells can't be cast. Pay 4 life: Destroy this enchantment. It can't be regenerated. Any player may activate this ability.

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Magic: The GatheringME2 #115

Ambush Party

Masters Edition II

Common {4}{R}
Creature — Human Rogue
Full Ambush Party card

Magic: The Gathering · ME2 #115

Ambush Party

Masters Edition II · Masters

Type
Creature — Human Rogue
Cost / energy
{4}{R}
Rarity
Common
Artist
Charles Gillespie

Abilities and rules

First strike, haste

Open permanent card page
Magic: The GatheringME2 #116

Anarchy

Masters Edition II

Rare {2}{R}{R}
Sorcery
Full Anarchy card

Magic: The Gathering · ME2 #116

Anarchy

Masters Edition II · Masters

Type
Sorcery
Cost / energy
{2}{R}{R}
Rarity
Rare
Artist
Phil Foglio

Abilities and rules

Destroy all white permanents.

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Magic: The GatheringME2 #2

Angel of Fury

Masters Edition II

Rare {4}{W}{W}
Creature — Angel
Full Angel of Fury card

Magic: The Gathering · ME2 #2

Angel of Fury

Masters Edition II · Masters

Type
Creature — Angel
Cost / energy
{4}{W}{W}
Rarity
Rare
Artist
Keith Parkinson

Abilities and rules

Flying When this creature dies, you may shuffle it into its owner's library.

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Magic: The GatheringME2 #3

Angel of Light

Masters Edition II

Uncommon {4}{W}
Creature — Angel
Full Angel of Light card

Magic: The Gathering · ME2 #3

Angel of Light

Masters Edition II · Masters

Type
Creature — Angel
Cost / energy
{4}{W}
Rarity
Uncommon
Artist
Todd Lockwood

Abilities and rules

Flying, vigilance

Open permanent card page
Magic: The GatheringME2 #117

An-Zerrin Ruins

Masters Edition II

Rare {2}{R}{R}
Enchantment
Full An-Zerrin Ruins card

Magic: The Gathering · ME2 #117

An-Zerrin Ruins

Masters Edition II · Masters

Type
Enchantment
Cost / energy
{2}{R}{R}
Rarity
Rare
Artist
Dennis Detwiller

Abilities and rules

As this enchantment enters, choose a creature type. Creatures of the chosen type don't untap during their controllers' untap steps.

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Magic: The GatheringME2 #4

Armor of Faith

Masters Edition II

Common {W}
Enchantment — Aura
Full Armor of Faith card

Magic: The Gathering · ME2 #4

Armor of Faith

Masters Edition II · Masters

Type
Enchantment — Aura
Cost / energy
{W}
Rarity
Common
Artist
Anson Maddocks

Abilities and rules

Enchant creature Enchanted creature gets +1/+1. {W}: Enchanted creature gets +0/+1 until end of turn.

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Magic: The GatheringME2 #77

Armor Thrull

Masters Edition II

Common {2}{B}
Creature — Thrull
Full Armor Thrull card

Magic: The Gathering · ME2 #77

Armor Thrull

Masters Edition II · Masters

Type
Creature — Thrull
Cost / energy
{2}{B}
Rarity
Common
Artist
Pete Venters

Abilities and rules

{T}, Sacrifice this creature: Put a +1/+2 counter on target creature.

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Magic: The GatheringME2 #5

Armored Griffin

Masters Edition II

Common {3}{W}
Creature — Griffin
Full Armored Griffin card

Magic: The Gathering · ME2 #5

Armored Griffin

Masters Edition II · Masters

Type
Creature — Griffin
Cost / energy
{3}{W}
Rarity
Common
Artist
Bradley Williams

Abilities and rules

Flying, vigilance

Open permanent card page
Magic: The GatheringME2 #78

Ashen Ghoul

Masters Edition II

Uncommon {3}{B}
Creature — Zombie
Full Ashen Ghoul card

Magic: The Gathering · ME2 #78

Ashen Ghoul

Masters Edition II · Masters

Type
Creature — Zombie
Cost / energy
{3}{B}
Rarity
Uncommon
Artist
Ron Spencer

Abilities and rules

Haste {B}: Return this card from your graveyard to the battlefield. Activate only during your upkeep and only if three or more creature cards are above this card.

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Magic: The GatheringME2 #203

Ashnod's Cylix

Masters Edition II

Rare {2}
Artifact
Full Ashnod's Cylix card

Magic: The Gathering · ME2 #203

Ashnod's Cylix

Masters Edition II · Masters

Type
Artifact
Cost / energy
{2}
Rarity
Rare
Artist
Nicola Leonard

Abilities and rules

{3}, {T}: Target player looks at the top three cards of their library, puts one of them back on top of their library, then exiles the rest.

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Magic: The GatheringME2 #153

Aurochs

Masters Edition II

Common {3}{G}
Creature — Aurochs
Full Aurochs card

Magic: The Gathering · ME2 #153

Aurochs

Masters Edition II · Masters

Type
Creature — Aurochs
Cost / energy
{3}{G}
Rarity
Common
Artist
Ken Meyer, Jr.

Abilities and rules

Trample Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

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Magic: The GatheringME2 #6

Aysen Bureaucrats

Masters Edition II

Common {1}{W}
Creature — Human Advisor
Full Aysen Bureaucrats card

Magic: The Gathering · ME2 #6

Aysen Bureaucrats

Masters Edition II · Masters

Type
Creature — Human Advisor
Cost / energy
{1}{W}
Rarity
Common
Artist
Alan Rabinowitz

Abilities and rules

{T}: Tap target creature with power 2 or less.

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Magic: The GatheringME2 #7

Aysen Crusader

Masters Edition II

Uncommon {2}{W}{W}
Creature — Human Knight
Full Aysen Crusader card

Magic: The Gathering · ME2 #7

Aysen Crusader

Masters Edition II · Masters

Type
Creature — Human Knight
Cost / energy
{2}{W}{W}
Rarity
Uncommon
Artist
NéNé Thomas

Abilities and rules

Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.

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Magic: The GatheringME2 #225

Badlands

Masters Edition II

Rare
Land — Swamp Mountain
Full Badlands card

Magic: The Gathering · ME2 #225

Badlands

Masters Edition II · Masters

Type
Land — Swamp Mountain
Rarity
Rare
Artist
Rob Alexander

Abilities and rules

({T}: Add {B} or {R}.)

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Magic: The GatheringME2 #40

Balduvian Conjurer

Masters Edition II

Common {1}{U}
Creature — Human Wizard
Full Balduvian Conjurer card

Magic: The Gathering · ME2 #40

Balduvian Conjurer

Masters Edition II · Masters

Type
Creature — Human Wizard
Cost / energy
{1}{U}
Rarity
Common
Artist
Mark Tedin

Abilities and rules

{T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land.

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Magic: The GatheringME2 #79

Balduvian Dead

Masters Edition II

Uncommon {3}{B}
Creature — Zombie
Full Balduvian Dead card

Magic: The Gathering · ME2 #79

Balduvian Dead

Masters Edition II · Masters

Type
Creature — Zombie
Cost / energy
{3}{B}
Rarity
Uncommon
Artist
Mike Kimble

Abilities and rules

{2}{R}, Exile a creature card from your graveyard: Create a 3/1 black and red Graveborn creature token with haste. Sacrifice it at the beginning of the next end step.

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Magic: The GatheringME2 #118

Balduvian Hydra

Masters Edition II

Rare {X}{R}{R}
Creature — Hydra
Full Balduvian Hydra card

Magic: The Gathering · ME2 #118

Balduvian Hydra

Masters Edition II · Masters

Type
Creature — Hydra
Cost / energy
{X}{R}{R}
Rarity
Rare
Artist
Melissa A. Benson

Abilities and rules

This creature enters with X +1/+0 counters on it. Remove a +1/+0 counter from this creature: Prevent the next 1 damage that would be dealt to it this turn. {R}{R}{R}: Put a +1/+0 counter on this creature. Activate only during your upkeep.

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Magic: The GatheringME2 #226

Balduvian Trading Post

Masters Edition II

Rare
Land
Full Balduvian Trading Post card

Magic: The Gathering · ME2 #226

Balduvian Trading Post

Masters Edition II · Masters

Type
Land
Rarity
Rare
Artist
Tom Wänerstrand

Abilities and rules

If this land would enter, sacrifice an untapped Mountain instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {C}{R}. {1}, {T}: This land deals 1 damage to target attacking creature.

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Magic: The GatheringME2 #204

Barbed Sextant

Masters Edition II

Common {1}
Artifact
Full Barbed Sextant card

Magic: The Gathering · ME2 #204

Barbed Sextant

Masters Edition II · Masters

Type
Artifact
Cost / energy
{1}
Rarity
Common
Artist
Amy Weber

Abilities and rules

{1}, {T}, Sacrifice this artifact: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.

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Magic: The GatheringME2 #41

Binding Grasp

Masters Edition II

Rare {3}{U}
Enchantment — Aura
Full Binding Grasp card

Magic: The Gathering · ME2 #41

Binding Grasp

Masters Edition II · Masters

Type
Enchantment — Aura
Cost / energy
{3}{U}
Rarity
Rare
Artist
Ruth Thompson

Abilities and rules

Enchant creature At the beginning of your upkeep, sacrifice this Aura unless you pay {1}{U}. You control enchanted creature. Enchanted creature gets +0/+1.

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Magic: The GatheringME2 #154

Bounty of the Hunt

Masters Edition II

Rare {3}{G}{G}
Instant
Full Bounty of the Hunt card

Magic: The Gathering · ME2 #154

Bounty of the Hunt

Masters Edition II · Masters

Type
Instant
Cost / energy
{3}{G}{G}
Rarity
Rare
Artist
Jeff A. Menges

Abilities and rules

You may exile a green card from your hand rather than pay this spell's mana cost. Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.

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Magic: The GatheringME2 #42

Brainstorm

Masters Edition II

Common {U}
Instant
Full Brainstorm card

Magic: The Gathering · ME2 #42

Brainstorm

Masters Edition II · Masters

Type
Instant
Cost / energy
{U}
Rarity
Common
Artist
Christopher Rush

Abilities and rules

Draw three cards, then put two cards from your hand on top of your library in any order.

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Magic: The GatheringME2 #119

Brassclaw Orcs

Masters Edition II

Common {2}{R}
Creature — Orc
Full Brassclaw Orcs card

Magic: The Gathering · ME2 #119

Brassclaw Orcs

Masters Edition II · Masters

Type
Creature — Orc
Cost / energy
{2}{R}
Rarity
Common
Artist
Rob Alexander

Abilities and rules

This creature can't block creatures with power 2 or greater.

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Magic: The GatheringME2 #120

Brimstone Dragon

Masters Edition II

Rare {6}{R}{R}
Creature — Dragon
Full Brimstone Dragon card

Magic: The Gathering · ME2 #120

Brimstone Dragon

Masters Edition II · Masters

Type
Creature — Dragon
Cost / energy
{6}{R}{R}
Rarity
Rare
Artist
David A. Cherry

Abilities and rules

Flying, haste

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Magic: The GatheringME2 #80

Brine Shaman

Masters Edition II

Common {1}{B}
Creature — Human Cleric Shaman
Full Brine Shaman card

Magic: The Gathering · ME2 #80

Brine Shaman

Masters Edition II · Masters

Type
Creature — Human Cleric Shaman
Cost / energy
{1}{B}
Rarity
Common
Artist
Cornelius Brudi

Abilities and rules

{T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. {1}{U}{U}, Sacrifice a creature: Counter target creature spell.

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Magic: The GatheringME2 #81

Broken Visage

Masters Edition II

Uncommon {4}{B}
Instant
Full Broken Visage card

Magic: The Gathering · ME2 #81

Broken Visage

Masters Edition II · Masters

Type
Instant
Cost / energy
{4}{B}
Rarity
Uncommon
Artist
Mike Kimble

Abilities and rules

Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step.

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Magic: The GatheringME2 #43

Browse

Masters Edition II

Uncommon {2}{U}{U}
Enchantment
Full Browse card

Magic: The Gathering · ME2 #43

Browse

Masters Edition II · Masters

Type
Enchantment
Cost / energy
{2}{U}{U}
Rarity
Uncommon
Artist
Phil Foglio

Abilities and rules

{2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest.

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Magic: The GatheringME2 #121

Burnout

Masters Edition II

Uncommon {1}{R}
Instant
Full Burnout card

Magic: The Gathering · ME2 #121

Burnout

Masters Edition II · Masters

Type
Instant
Cost / energy
{1}{R}
Rarity
Uncommon
Artist
Mike Raabe

Abilities and rules

Counter target instant spell if it's blue. Draw a card at the beginning of the next turn's upkeep.

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Magic: The GatheringME2 #155

Carapace

Masters Edition II

Common {G}
Enchantment — Aura
Full Carapace card

Magic: The Gathering · ME2 #155

Carapace

Masters Edition II · Masters

Type
Enchantment — Aura
Cost / energy
{G}
Rarity
Common
Artist
Anson Maddocks

Abilities and rules

Enchant creature Enchanted creature gets +0/+2. Sacrifice this Aura: Regenerate enchanted creature.

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Magic: The GatheringME2 #8

Caribou Range

Masters Edition II

Rare {2}{W}{W}
Enchantment — Aura
Full Caribou Range card

Magic: The Gathering · ME2 #8

Caribou Range

Masters Edition II · Masters

Type
Enchantment — Aura
Cost / energy
{2}{W}{W}
Rarity
Rare
Artist
Ruth Thompson

Abilities and rules

Enchant land you control Enchanted land has "{W}{W}, {T}: Create a 0/1 white Caribou creature token." Sacrifice a Caribou token: You gain 1 life.

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Magic: The GatheringME2 #82

Cloak of Confusion

Masters Edition II

Common {1}{B}
Enchantment — Aura
Full Cloak of Confusion card

Magic: The Gathering · ME2 #82

Cloak of Confusion

Masters Edition II · Masters

Type
Enchantment — Aura
Cost / energy
{1}{B}
Rarity
Common
Artist
Margaret Organ-Kean

Abilities and rules

Enchant creature you control Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.

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Magic: The GatheringME2 #205

Clockwork Steed

Masters Edition II

Uncommon {4}
Artifact Creature — Horse
Full Clockwork Steed card

Magic: The Gathering · ME2 #205

Clockwork Steed

Masters Edition II · Masters

Type
Artifact Creature — Horse
Cost / energy
{4}
Rarity
Uncommon
Artist
Terese Nielsen

Abilities and rules

This creature enters with four +1/+0 counters on it. This creature can't be blocked by artifact creatures. At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than four. Activate only during your upkeep.

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Magic: The GatheringME2 #9

Combat Medic

Masters Edition II

Common {2}{W}
Creature — Human Cleric Soldier
Full Combat Medic card

Magic: The Gathering · ME2 #9

Combat Medic

Masters Edition II · Masters

Type
Creature — Human Cleric Soldier
Cost / energy
{2}{W}
Rarity
Common
Artist
Anson Maddocks

Abilities and rules

{1}{W}: Prevent the next 1 damage that would be dealt to any target this turn.

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Magic: The GatheringME2 #122

Conquer

Masters Edition II

Uncommon {3}{R}{R}
Enchantment — Aura
Full Conquer card

Magic: The Gathering · ME2 #122

Conquer

Masters Edition II · Masters

Type
Enchantment — Aura
Cost / energy
{3}{R}{R}
Rarity
Uncommon
Artist
Randy Gallegos

Abilities and rules

Enchant land You control enchanted land.

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Magic: The GatheringME2 #44

Counterspell

Masters Edition II

Uncommon {U}{U}
Instant
Full Counterspell card

Magic: The Gathering · ME2 #44

Counterspell

Masters Edition II · Masters

Type
Instant
Cost / energy
{U}{U}
Rarity
Uncommon
Artist
Allen Williams

Abilities and rules

Counter target spell.

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Magic: The GatheringME2 #83

Dance of the Dead

Masters Edition II

Uncommon {1}{B}
Enchantment — Aura
Full Dance of the Dead card

Magic: The Gathering · ME2 #83

Dance of the Dead

Masters Edition II · Masters

Type
Enchantment — Aura
Cost / energy
{1}{B}
Rarity
Uncommon
Artist
Randy Gallegos

Abilities and rules

Enchant creature card in a graveyard When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If the player does, untap that creature.

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Magic: The GatheringME2 #84

Dark Banishing

Masters Edition II

Common {2}{B}
Instant
Full Dark Banishing card

Magic: The Gathering · ME2 #84

Dark Banishing

Masters Edition II · Masters

Type
Instant
Cost / energy
{2}{B}
Rarity
Common
Artist
Drew Tucker

Abilities and rules

Destroy target nonblack creature. It can't be regenerated.

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Magic: The GatheringME2 #123

Death Spark

Masters Edition II

Common {R}
Instant
Full Death Spark card

Magic: The Gathering · ME2 #123

Death Spark

Masters Edition II · Masters

Type
Instant
Cost / energy
{R}
Rarity
Common
Artist
Mark Tedin

Abilities and rules

Death Spark deals 1 damage to any target. At the beginning of your upkeep, if this card is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return this card to your hand.

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Magic: The GatheringME2 #45

Deep Spawn

Masters Edition II

Rare {5}{U}{U}{U}
Creature — Homarid
Full Deep Spawn card

Magic: The Gathering · ME2 #45

Deep Spawn

Masters Edition II · Masters

Type
Creature — Homarid
Cost / energy
{5}{U}{U}{U}
Rarity
Rare
Artist
Mark Tedin

Abilities and rules

Trample At the beginning of your upkeep, sacrifice this creature unless you mill two cards. {U}: This creature gains shroud until end of turn and doesn't untap during your next untap step. Tap this creature. (A creature with shroud can't be the target of spells or abilities.)

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Magic: The GatheringME2 #85

Demonic Consultation

Masters Edition II

Uncommon {B}
Instant
Full Demonic Consultation card

Magic: The Gathering · ME2 #85

Demonic Consultation

Masters Edition II · Masters

Type
Instant
Cost / energy
{B}
Rarity
Uncommon
Artist
Rob Alexander

Abilities and rules

Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

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Magic: The GatheringME2 #206

Despotic Scepter

Masters Edition II

Rare {1}
Artifact
Full Despotic Scepter card

Magic: The Gathering · ME2 #206

Despotic Scepter

Masters Edition II · Masters

Type
Artifact
Cost / energy
{1}
Rarity
Rare
Artist
Richard Thomas

Abilities and rules

{T}: Destroy target permanent you own. It can't be regenerated.

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Magic: The GatheringME2 #191

Diabolic Vision

Masters Edition II

Uncommon {U}{B}
Sorcery
Full Diabolic Vision card

Magic: The Gathering · ME2 #191

Diabolic Vision

Masters Edition II · Masters

Type
Sorcery
Cost / energy
{U}{B}
Rarity
Uncommon
Artist
Anthony S. Waters

Abilities and rules

Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.

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Magic: The GatheringME2 #10

Disenchant

Masters Edition II

Common {1}{W}
Instant
Full Disenchant card

Magic: The Gathering · ME2 #10

Disenchant

Masters Edition II · Masters

Type
Instant
Cost / energy
{1}{W}
Rarity
Common
Artist
Brian Snõddy

Abilities and rules

Destroy target artifact or enchantment.

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Magic: The GatheringME2 #46

Dreams of the Dead

Masters Edition II

Rare {3}{U}
Enchantment
Full Dreams of the Dead card

Magic: The Gathering · ME2 #46

Dreams of the Dead

Masters Edition II · Masters

Type
Enchantment
Cost / energy
{3}{U}
Rarity
Rare
Artist
Heather Hudson

Abilities and rules

{1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)

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