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Magic: The GatheringTRK #1

70,000 Light-Years from Home

Star Trek

Uncommon {1}{W}
Sorcery
Full 70,000 Light-Years from Home card

Magic: The Gathering · TRK #1

70,000 Light-Years from Home

Star Trek · Expansion

Type
Sorcery
Cost / energy
{1}{W}
Rarity
Uncommon
Artist
Ariel Orea

Abilities and rules

Exile target creature or Spacecraft. Its controller may search their library for a basic land card, reveal it, put it into their hand, then shuffle.

Open permanent card page
Magic: The GatheringTRK #111

A Good Day to Die

Star Trek

Common {B}
Instant
Full A Good Day to Die card

Magic: The Gathering · TRK #111

A Good Day to Die

Star Trek · Expansion

Type
Instant
Cost / energy
{B}
Rarity
Common
Artist
Monztre

Abilities and rules

Target creature gets +2/+0 until end of turn. When that creature dies this turn, you draw a card.

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Magic: The GatheringTRK #183

Amok Time

Star Trek

Uncommon {2}{G}
Enchantment — Saga
Full Amok Time card

Magic: The Gathering · TRK #183

Amok Time

Star Trek · Expansion

Type
Enchantment — Saga
Cost / energy
{2}{G}
Rarity
Uncommon
Artist
Jason Raish

Abilities and rules

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Target creature you control fights up to one target creature an opponent controls. II — You gain 3 life. III — Return target creature card from your graveyard to your hand.

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Magic: The GatheringTRK #92

Assault Drone

Star Trek

Common {3}{B}
Artifact Creature — Borg
Full Assault Drone card

Magic: The Gathering · TRK #92

Assault Drone

Star Trek · Expansion

Type
Artifact Creature — Borg
Cost / energy
{3}{B}
Rarity
Common
Artist
Filipe Pagliuso

Abilities and rules

Artifact creatures you control get +1/+0.

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Magic: The GatheringTRK #93

Automated Warfare System

Star Trek

Common {2}{B}
Artifact Creature — Construct
Full Automated Warfare System card

Magic: The Gathering · TRK #93

Automated Warfare System

Star Trek · Expansion

Type
Artifact Creature — Construct
Cost / energy
{2}{B}
Rarity
Common
Artist
Pierre Raveneau

Abilities and rules

Flying Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, draw a card.

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Magic: The GatheringTRK #94

Bat'leth

Star Trek

Uncommon {2}{B}
Artifact — Equipment
Full Bat'leth card

Magic: The Gathering · TRK #94

Bat'leth

Star Trek · Expansion

Type
Artifact — Equipment
Cost / energy
{2}{B}
Rarity
Uncommon
Artist
Tony Foti

Abilities and rules

When this Equipment enters, target creature an opponent controls gets -2/-2 until end of turn. Equipped creature gets +2/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

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Magic: The GatheringTRK #95

Battle-Scarred Survivalist

Star Trek

Common {1}{B}
Creature — Klingon Scout
Full Battle-Scarred Survivalist card

Magic: The Gathering · TRK #95

Battle-Scarred Survivalist

Star Trek · Expansion

Type
Creature — Klingon Scout
Cost / energy
{1}{B}
Rarity
Common
Artist
John Di Giovanni

Abilities and rules

Menace (This creature can't be blocked except by two or more creatures.) Whenever another creature dies, put a +1/+1 counter on this creature. This ability triggers only once each turn.

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Magic: The GatheringTRK #138

Beckett Mariner, Impetuous Ensign

Star Trek

Uncommon $2.99 market {1}{R}
Legendary Creature — Human Officer
Full Beckett Mariner, Impetuous Ensign card

Magic: The Gathering · TRK #138

Beckett Mariner, Impetuous Ensign

Star Trek · Expansion

Type
Legendary Creature — Human Officer
Cost / energy
{1}{R}
Rarity
Uncommon
Artist
Lucas Durham
Market estimate
$2.99

Abilities and rules

First strike Reckless Behavior — Whenever Beckett Mariner becomes tapped, put a promotion counter on her. Then if there are three or more promotion counters on her, remove those counters and she deals 2 damage to each opponent.

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Magic: The GatheringTRK #489

Blood Crypt

Star Trek

Rare
Land — Swamp Mountain
Full Blood Crypt card

Magic: The Gathering · TRK #489

Blood Crypt

Star Trek · Expansion

Type
Land — Swamp Mountain
Rarity
Rare
Artist
Jason A. Engle

Abilities and rules

({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

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Magic: The GatheringTRK #394

Blood Crypt

Star Trek

Rare
Land — Swamp Mountain
Full Blood Crypt card

Magic: The Gathering · TRK #394

Blood Crypt

Star Trek · Expansion

Type
Land — Swamp Mountain
Rarity
Rare
Artist
Jason A. Engle

Abilities and rules

({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

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Magic: The GatheringTRK #278

Blood Crypt

Star Trek

Rare
Land — Swamp Mountain
Full Blood Crypt card

Magic: The Gathering · TRK #278

Blood Crypt

Star Trek · Expansion

Type
Land — Swamp Mountain
Rarity
Rare
Artist
Jonas De Ro

Abilities and rules

({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

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Magic: The GatheringTRK #5

Brad Boimler, Eager Ensign

Star Trek

Uncommon $2.99 market {1}{W}
Legendary Creature — Human Officer
Full Brad Boimler, Eager Ensign card

Magic: The Gathering · TRK #5

Brad Boimler, Eager Ensign

Star Trek · Expansion

Type
Legendary Creature — Human Officer
Cost / energy
{1}{W}
Rarity
Uncommon
Artist
Andreas Zafiratos
Market estimate
$2.99

Abilities and rules

Lifelink Whenever Brad Boimler becomes tapped, until end of turn, if one or more counters would be put on a permanent you control, that many plus one of each of those kinds of counters are put on that permanent instead.

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Magic: The GatheringTRK #496

Breeding Pool

Star Trek

Rare
Land — Forest Island
Full Breeding Pool card

Magic: The Gathering · TRK #496

Breeding Pool

Star Trek · Expansion

Type
Land — Forest Island
Rarity
Rare
Artist
Josu Solano

Abilities and rules

({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

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Magic: The GatheringTRK #401

Breeding Pool

Star Trek

Rare
Land — Forest Island
Full Breeding Pool card

Magic: The Gathering · TRK #401

Breeding Pool

Star Trek · Expansion

Type
Land — Forest Island
Rarity
Rare
Artist
Josu Solano

Abilities and rules

({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Open permanent card page
Magic: The GatheringTRK #279

Breeding Pool

Star Trek

Rare
Land — Forest Island
Full Breeding Pool card

Magic: The Gathering · TRK #279

Breeding Pool

Star Trek · Expansion

Type
Land — Forest Island
Rarity
Rare
Artist
Cliff Nielsen

Abilities and rules

({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

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Magic: The GatheringTRK #141

Cantankerous Captain

Star Trek

Common {2}{R}
Creature — Tellarite Officer
Full Cantankerous Captain card

Magic: The Gathering · TRK #141

Cantankerous Captain

Star Trek · Expansion

Type
Creature — Tellarite Officer
Cost / energy
{2}{R}
Rarity
Common
Artist
Edouard

Abilities and rules

At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn. Then that creature gains menace until end of turn if creatures you control have total power 8 or greater. (It can't be blocked except by two or more creatures.)

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Magic: The GatheringTRK #142

Captain James T. Kirk

Star Trek

Mythic {2}{R}
Legendary Creature — Human Officer
Full Captain James T. Kirk card

Magic: The Gathering · TRK #142

Captain James T. Kirk

Star Trek · Expansion

Type
Legendary Creature — Human Officer
Cost / energy
{2}{R}
Rarity
Mythic
Artist
Jason Pastrana

Abilities and rules

Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead. • Discard a card, then draw a card. • Create a 1/1 red Officer creature token. • Creatures you control get +1/+0 until end of turn.

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Magic: The GatheringTRK #542

Captain James T. Kirk

Star Trek

Mythic {2}{R}
Legendary Creature — Human Officer
Full Captain James T. Kirk card

Magic: The Gathering · TRK #542

Captain James T. Kirk

Star Trek · Expansion

Type
Legendary Creature — Human Officer
Cost / energy
{2}{R}
Rarity
Mythic
Artist
Josh Newton

Abilities and rules

Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead. • Discard a card, then draw a card. • Create a 1/1 red Officer creature token. • Creatures you control get +1/+0 until end of turn.

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Magic: The GatheringTRK #418

Captain James T. Kirk

Star Trek

Mythic {2}{R}
Legendary Creature — Human Officer
Full Captain James T. Kirk card

Magic: The Gathering · TRK #418

Captain James T. Kirk

Star Trek · Expansion

Type
Legendary Creature — Human Officer
Cost / energy
{2}{R}
Rarity
Mythic
Artist
Josh Newton

Abilities and rules

Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead. • Discard a card, then draw a card. • Create a 1/1 red Officer creature token. • Creatures you control get +1/+0 until end of turn.

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Magic: The GatheringTRK #1701

Captain James T. Kirk

Star Trek

Mythic {2}{R}
Legendary Creature — Human Officer
Full Captain James T. Kirk card

Magic: The Gathering · TRK #1701

Captain James T. Kirk

Star Trek · Expansion

Type
Legendary Creature — Human Officer
Cost / energy
{2}{R}
Rarity
Mythic
Artist
Chris Rallis

Abilities and rules

Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead. • Discard a card, then draw a card. • Create a 1/1 red Officer creature token. • Creatures you control get +1/+0 until end of turn.

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Magic: The GatheringTRK #520

Captain Kathryn Janeway

Star Trek

Mythic {3}{G}
Legendary Creature — Human Officer
Full Captain Kathryn Janeway card

Magic: The Gathering · TRK #520

Captain Kathryn Janeway

Star Trek · Expansion

Type
Legendary Creature — Human Officer
Cost / energy
{3}{G}
Rarity
Mythic
Artist
Jurijus Chitrovas

Abilities and rules

You may play an additional land on each of your turns. Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

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Magic: The GatheringTRK #1704

Captain Kathryn Janeway

Star Trek

Mythic {3}{G}
Legendary Creature — Human Officer
Full Captain Kathryn Janeway card

Magic: The Gathering · TRK #1704

Captain Kathryn Janeway

Star Trek · Expansion

Type
Legendary Creature — Human Officer
Cost / energy
{3}{G}
Rarity
Mythic
Artist
Lie Setiawan

Abilities and rules

You may play an additional land on each of your turns. Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

Open permanent card page
Magic: The GatheringTRK #386

Captain Kathryn Janeway

Star Trek

Mythic {3}{G}
Legendary Creature — Human Officer
Full Captain Kathryn Janeway card

Magic: The Gathering · TRK #386

Captain Kathryn Janeway

Star Trek · Expansion

Type
Legendary Creature — Human Officer
Cost / energy
{3}{G}
Rarity
Mythic
Artist
Jurijus Chitrovas

Abilities and rules

You may play an additional land on each of your turns. Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

Open permanent card page
Magic: The GatheringTRK #187

Captain Kathryn Janeway

Star Trek

Mythic {3}{G}
Legendary Creature — Human Officer
Full Captain Kathryn Janeway card

Magic: The Gathering · TRK #187

Captain Kathryn Janeway

Star Trek · Expansion

Type
Legendary Creature — Human Officer
Cost / energy
{3}{G}
Rarity
Mythic
Artist
Jason Pastrana

Abilities and rules

You may play an additional land on each of your turns. Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

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Magic: The GatheringTRK #340

Captain Kathryn Janeway

Star Trek

Mythic {3}{G}
Legendary Creature — Human Officer
Full Captain Kathryn Janeway card

Magic: The Gathering · TRK #340

Captain Kathryn Janeway

Star Trek · Expansion

Type
Legendary Creature — Human Officer
Cost / energy
{3}{G}
Rarity
Mythic
Artist
Gal Or

Abilities and rules

You may play an additional land on each of your turns. Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

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Magic: The GatheringTRK #144

Captain's Tutelage

Star Trek

Common {1}{R}
Enchantment — Aura
Full Captain's Tutelage card

Magic: The Gathering · TRK #144

Captain's Tutelage

Star Trek · Expansion

Type
Enchantment — Aura
Cost / energy
{1}{R}
Rarity
Common
Artist
Mark Spears

Abilities and rules

Flash Enchant creature When this Aura enters, enchanted creature gains first strike until end of turn. Enchanted creature gets +2/+0.

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Magic: The GatheringTRK #97

Cha'DIch Investigator

Star Trek

Common {4}{B}
Creature — Klingon Warrior
Full Cha'DIch Investigator card

Magic: The Gathering · TRK #97

Cha'DIch Investigator

Star Trek · Expansion

Type
Creature — Klingon Warrior
Cost / energy
{4}{B}
Rarity
Common
Artist
Javier Charro

Abilities and rules

When this creature enters, create a 2/1 red Klingon Warrior creature token with haste.

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Magic: The GatheringTRK #50

Cloistered Telepath

Star Trek

Common {1}{U}
Creature — Talosian Advisor
Full Cloistered Telepath card

Magic: The Gathering · TRK #50

Cloistered Telepath

Star Trek · Expansion

Type
Creature — Talosian Advisor
Cost / energy
{1}{U}
Rarity
Common
Artist
Monztre

Abilities and rules

Flash When this creature enters, draw a card, then discard a card.

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Magic: The GatheringTRK #189

Cold-Blooded Crew

Star Trek

Common {4}{G}{G}
Creature — Gorn Warrior
Full Cold-Blooded Crew card

Magic: The Gathering · TRK #189

Cold-Blooded Crew

Star Trek · Expansion

Type
Creature — Gorn Warrior
Cost / energy
{4}{G}{G}
Rarity
Common
Artist
John Tyler Christopher

Abilities and rules

When this creature enters, put two +1/+1 counters on target creature. This creature can't be blocked by creatures with power 2 or less. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

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Magic: The GatheringTRK #99

Collective Drone

Star Trek

Uncommon {1}{B}
Artifact Creature — Borg
Full Collective Drone card

Magic: The Gathering · TRK #99

Collective Drone

Star Trek · Expansion

Type
Artifact Creature — Borg
Cost / energy
{1}{B}
Rarity
Uncommon
Artist
José Parodi

Abilities and rules

Collective Drone's power is equal to the number of artifact creatures you control.

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Magic: The GatheringTRK #8

Command Decision

Star Trek

Common {1}{W}
Sorcery
Full Command Decision card

Magic: The Gathering · TRK #8

Command Decision

Star Trek · Expansion

Type
Sorcery
Cost / energy
{1}{W}
Rarity
Common
Artist
Raymond Bonilla

Abilities and rules

Choose one — • Destroy target creature with power 4 or greater. • Draw a card.

Open permanent card page
Magic: The GatheringTRK #190

Common Goal

Star Trek

Common {1}{G}
Sorcery
Full Common Goal card

Magic: The Gathering · TRK #190

Common Goal

Star Trek · Expansion

Type
Sorcery
Cost / energy
{1}{G}
Rarity
Common
Artist
Ioannis Fiore

Abilities and rules

One or two target creatures you control each deal damage equal to their power to target creature an opponent controls.

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Magic: The GatheringTRK #51

Consider the Prime Directive

Star Trek

Common $2.99 market {2}{U}
Instant
Full Consider the Prime Directive card

Magic: The Gathering · TRK #51

Consider the Prime Directive

Star Trek · Expansion

Type
Instant
Cost / energy
{2}{U}
Rarity
Common
Artist
Zoltan Boros
Market estimate
$2.99

Abilities and rules

Choose one — • Interfere — Counter target spell unless its controller pays {3}. • Observe — Tap up to one target creature and put a stun counter on it. Draw a card. (If a permanent with a stun counter would become untapped, remove one from it instead.)

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Magic: The GatheringTRK #261

Crystalline Entity

Star Trek

Mythic $99.95 market {8}
Artifact Creature — Elemental
Full Crystalline Entity card

Magic: The Gathering · TRK #261

Crystalline Entity

Star Trek · Expansion

Type
Artifact Creature — Elemental
Cost / energy
{8}
Rarity
Mythic
Artist
David Álvarez
Market estimate
$99.95

Abilities and rules

Flying When this creature enters, if you cast it, destroy all nonartifact creatures.

Open permanent card page
Magic: The GatheringTRK #478

Crystalline Entity

Star Trek

Mythic {8}
Artifact Creature — Elemental
Full Crystalline Entity card

Magic: The Gathering · TRK #478

Crystalline Entity

Star Trek · Expansion

Type
Artifact Creature — Elemental
Cost / energy
{8}
Rarity
Mythic
Artist
David Álvarez

Abilities and rules

Flying When this creature enters, if you cast it, destroy all nonartifact creatures.

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Magic: The GatheringTRK #262

Cybernetic Specialist

Star Trek

Common {2}
Artifact Creature — Human Scientist
Full Cybernetic Specialist card

Magic: The Gathering · TRK #262

Cybernetic Specialist

Star Trek · Expansion

Type
Artifact Creature — Human Scientist
Cost / energy
{2}
Rarity
Common
Artist
Joan Piqué Llorens

Abilities and rules

When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {1}, {T}: Put target card from your graveyard on the bottom of your library.

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Magic: The GatheringTRK #192

Dathon and Picard at El-Adrel

Star Trek

Common {2}{G}
Instant
Full Dathon and Picard at El-Adrel card

Magic: The Gathering · TRK #192

Dathon and Picard at El-Adrel

Star Trek · Expansion

Type
Instant
Cost / energy
{2}{G}
Rarity
Common
Artist
Bartek Fedyczak

Abilities and rules

Choose one — • Temba, His Arms Wide — Target creature gets +3/+3 and gains trample until end of turn. • Shaka, When the Walls Fell — Each opponent sacrifices a nontoken artifact or enchantment of their choice.

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Magic: The GatheringTRK #54

Dominion Saboteur

Star Trek

Uncommon {4}{U}
Creature — Shapeshifter
Full Dominion Saboteur card

Magic: The Gathering · TRK #54

Dominion Saboteur

Star Trek · Expansion

Type
Creature — Shapeshifter
Cost / energy
{4}{U}
Rarity
Uncommon
Artist
Alex Negrea

Abilities and rules

You may have this creature enter as a copy of any artifact or creature on the battlefield, except it isn't legendary. If you do, it enters with additional counters on it equal to the same number and kinds of counters the copied permanent has on it.

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Magic: The GatheringTRK #195

Dominion Supervisor

Star Trek

Common {2}{G}
Creature — Vorta Doctor
Full Dominion Supervisor card

Magic: The Gathering · TRK #195

Dominion Supervisor

Star Trek · Expansion

Type
Creature — Vorta Doctor
Cost / energy
{2}{G}
Rarity
Common
Artist
Kevin Glint

Abilities and rules

When this creature enters, put a +1/+1 counter on target creature. Creatures you control with counters on them have trample.

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Magic: The GatheringTRK #12

DOT-7 Repair Squad

Star Trek

Common {3}{W}
Artifact Creature — Robot
Full DOT-7 Repair Squad card

Magic: The Gathering · TRK #12

DOT-7 Repair Squad

Star Trek · Expansion

Type
Artifact Creature — Robot
Cost / energy
{3}{W}
Rarity
Common
Artist
Colin Searle

Abilities and rules

Flying {1}{W}: Untap target creature. Activate only as a sorcery and only once each turn.

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Magic: The GatheringTRK #13

Dr. Beverly Crusher

Star Trek

Mythic {2}{W}
Legendary Creature — Human Doctor
Full Dr. Beverly Crusher card

Magic: The Gathering · TRK #13

Dr. Beverly Crusher

Star Trek · Expansion

Type
Legendary Creature — Human Doctor
Cost / energy
{2}{W}
Rarity
Mythic
Artist
Mattia Rangoni

Abilities and rules

If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Whenever you gain life, put a +1/+1 counter on Dr. Crusher.

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Magic: The GatheringTRK #366

Dr. Beverly Crusher

Star Trek

Mythic {2}{W}
Legendary Creature — Human Doctor
Full Dr. Beverly Crusher card

Magic: The Gathering · TRK #366

Dr. Beverly Crusher

Star Trek · Expansion

Type
Legendary Creature — Human Doctor
Cost / energy
{2}{W}
Rarity
Mythic
Artist
Anna Czeszejko

Abilities and rules

If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Whenever you gain life, put a +1/+1 counter on Dr. Crusher.

Open permanent card page
Magic: The GatheringTRK #500

Dr. Beverly Crusher

Star Trek

Mythic {2}{W}
Legendary Creature — Human Doctor
Full Dr. Beverly Crusher card

Magic: The Gathering · TRK #500

Dr. Beverly Crusher

Star Trek · Expansion

Type
Legendary Creature — Human Doctor
Cost / energy
{2}{W}
Rarity
Mythic
Artist
Anna Czeszejko

Abilities and rules

If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Whenever you gain life, put a +1/+1 counter on Dr. Crusher.

Open permanent card page
Magic: The GatheringTRK #105

Eject the Warp Core

Star Trek

Common {1}{B}
Instant
Full Eject the Warp Core card

Magic: The Gathering · TRK #105

Eject the Warp Core

Star Trek · Expansion

Type
Instant
Cost / energy
{1}{B}
Rarity
Common
Artist
Pierre Raveneau

Abilities and rules

Kicker—Sacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.) Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -6/-6 until end of turn instead.

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Magic: The GatheringTRK #15

Emergency Medical Hologram

Star Trek

Common {W}
Artifact Creature — Illusion Doctor
Full Emergency Medical Hologram card

Magic: The Gathering · TRK #15

Emergency Medical Hologram

Star Trek · Expansion

Type
Artifact Creature — Illusion Doctor
Cost / energy
{W}
Rarity
Common
Artist
Kirk DouPonce

Abilities and rules

When this creature enters, put a +1/+1 counter on target creature. You gain 1 life.

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Magic: The GatheringTRK #17

Federation Field Medic

Star Trek

Common {3}{W}
Creature — Human Doctor
Full Federation Field Medic card

Magic: The Gathering · TRK #17

Federation Field Medic

Star Trek · Expansion

Type
Creature — Human Doctor
Cost / energy
{3}{W}
Rarity
Common
Artist
Zoltan Boros

Abilities and rules

Vigilance When this creature enters, choose one — • Put a +1/+1 counter on target creature. It gains vigilance until end of turn. • Draw a card if you control a permanent with a counter on it.

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Magic: The GatheringTRK #59

Federation Probe

Star Trek

Common {U}
Artifact Creature — Construct
Full Federation Probe card

Magic: The Gathering · TRK #59

Federation Probe

Star Trek · Expansion

Type
Artifact Creature — Construct
Cost / energy
{U}
Rarity
Common
Artist
Racrufi

Abilities and rules

Flying When this creature enters, choose one — • Target creature gets +1/+1 until end of turn. • Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

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Magic: The GatheringTRK #199

First Contact

Star Trek

Common {1}{G}
Instant
Full First Contact card

Magic: The Gathering · TRK #199

First Contact

Star Trek · Expansion

Type
Instant
Cost / energy
{1}{G}
Rarity
Common
Artist
Kieran Yanner

Abilities and rules

Mill four cards. You may put a permanent card from among them into your hand. If this spell is the first spell you've cast this game, you gain 2 life. (To mill four cards, put the top four cards of your library into your graveyard.)

Open permanent card page