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30 cards found · Select a card to inspect it

Magic: The GatheringYDSK #12

Anguished Recollection

Alchemy: Duskmourn

Uncommon {1}{R}
Sorcery
Full Anguished Recollection card

Magic: The Gathering · YDSK #12

Anguished Recollection

Alchemy: Duskmourn · Supplemental

Type
Sorcery
Cost / energy
{1}{R}
Rarity
Uncommon
Artist
Chris Rallis

Abilities and rules

Discard a card. If you do, seek two cards that don't share a card type with the discarded card.

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Magic: The GatheringYDSK #15

Chittering Illuminator

Alchemy: Duskmourn

Rare {G}{G}
Enchantment Creature — Squirrel Glimmer
Full Chittering Illuminator card

Magic: The Gathering · YDSK #15

Chittering Illuminator

Alchemy: Duskmourn · Supplemental

Type
Enchantment Creature — Squirrel Glimmer
Cost / energy
{G}{G}
Rarity
Rare
Artist
Aurore Folny

Abilities and rules

As long as Chittering Illuminator is at the top of your library, you may look at it any time and you may cast it. As long as the top card of your library is a creature card, you may look at it any time and you may cast it.

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Magic: The GatheringYDSK #13

Crude Abattoir // Unsavory Kitchen

Alchemy: Duskmourn

Rare {R} // {2}{R}
Enchantment — Room // Enchantment — Room
Full Crude Abattoir // Unsavory Kitchen card

Magic: The Gathering · YDSK #13

Crude Abattoir // Unsavory Kitchen

Alchemy: Duskmourn · Supplemental

Type
Enchantment — Room // Enchantment — Room
Cost / energy
{R} // {2}{R}
Rarity
Rare
Artist
Marina Ortega Lorente

Abilities and rules

Crude Abattoir When you unlock this door, this Room deals 2 damage to target creature. Unsavory Kitchen Whenever a source you control deals noncombat damage to a creature, choose a creature card in your hand. It perpetually gets +2/+0 and gains haste.

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Magic: The GatheringYDSK #14

Eager Flameguide

Alchemy: Duskmourn

Uncommon {2}{R}
Enchantment Creature — Raccoon Glimmer
Full Eager Flameguide card

Magic: The Gathering · YDSK #14

Eager Flameguide

Alchemy: Duskmourn · Supplemental

Type
Enchantment Creature — Raccoon Glimmer
Cost / energy
{2}{R}
Rarity
Uncommon
Artist
Irina Nordsol

Abilities and rules

When Eager Flameguide enters, add {C}{C}{C}. Spend this mana only to cast creature spells. When Eager Flameguide dies, exile the top two cards of your library. Until the end of your next turn, you may cast creature spells from among the exiled cards.

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Magic: The GatheringYDSK #19

Effie, Fast Learner

Alchemy: Duskmourn

Rare {1}{G}{W}
Legendary Creature — Human Survivor
Full Effie, Fast Learner card

Magic: The Gathering · YDSK #19

Effie, Fast Learner

Alchemy: Duskmourn · Supplemental

Type
Legendary Creature — Human Survivor
Cost / energy
{1}{G}{W}
Rarity
Rare
Artist
Elizabeth Peiró

Abilities and rules

Enlist Survival — At the beginning of your second main phase, if Effie is tapped, put a +1/+1 counter on each tapped creature you control. Then seek a Survivor card with mana value less than or equal to the number of tapped creatures you control.

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Magic: The GatheringYDSK #20

Enduring Friendship

Alchemy: Duskmourn

Rare {1}{U}{R}
Enchantment Creature — Otter Glimmer
Full Enduring Friendship card

Magic: The Gathering · YDSK #20

Enduring Friendship

Alchemy: Duskmourn · Supplemental

Type
Enchantment Creature — Otter Glimmer
Cost / energy
{1}{U}{R}
Rarity
Rare
Artist
Flavio Greco Paglia

Abilities and rules

Double team Whenever you cast an instant or sorcery spell, creatures you control that are Otters and/or enchantments get +1/+1 until end of turn. When Enduring Friendship dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

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Magic: The GatheringYDSK #1

Ethrimik, Imagined Fiend

Alchemy: Duskmourn

Mythic {1}{W}{W}
Legendary Creature — Illusion Beast
Full Ethrimik, Imagined Fiend card

Magic: The Gathering · YDSK #1

Ethrimik, Imagined Fiend

Alchemy: Duskmourn · Supplemental

Type
Legendary Creature — Illusion Beast
Cost / energy
{1}{W}{W}
Rarity
Mythic
Artist
John Tedrick

Abilities and rules

When Ethrimik enters, manifest dread. Other creatures you control get +1/+1. As long as you control another creature, Ethrimik can't attack or block.

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Magic: The GatheringYDSK #21

Fear of Change

Alchemy: Duskmourn

Uncommon {G}{U}
Enchantment Creature — Nightmare
Full Fear of Change card

Magic: The Gathering · YDSK #21

Fear of Change

Alchemy: Duskmourn · Supplemental

Type
Enchantment Creature — Nightmare
Cost / energy
{G}{U}
Rarity
Uncommon
Artist
Maxime Minard

Abilities and rules

When this creature enters or dies, exile another creature you control. If you do, conjure a duplicate of a random creature card with mana value X onto the battlefield, where X is 2 plus the exiled creature's mana value.

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Magic: The GatheringYDSK #7

Fear of Ridicule

Alchemy: Duskmourn

Rare {1}{B}{B}
Enchantment Creature — Nightmare
Full Fear of Ridicule card

Magic: The Gathering · YDSK #7

Fear of Ridicule

Alchemy: Duskmourn · Supplemental

Type
Enchantment Creature — Nightmare
Cost / energy
{1}{B}{B}
Rarity
Rare
Artist
Warren Mahy

Abilities and rules

Enchantment creatures you control have menace. Whenever one or more enchantment creatures you control deal combat damage to a player, exile a random creature card from that player's library. Create a token that's a copy of that card, except it's a 1/1 enchantment creature.

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Magic: The GatheringYDSK #22

Gilded Ambusher

Alchemy: Duskmourn

Rare {1}{B}{R}
Enchantment Creature — Lizard Glimmer
Full Gilded Ambusher card

Magic: The Gathering · YDSK #22

Gilded Ambusher

Alchemy: Duskmourn · Supplemental

Type
Enchantment Creature — Lizard Glimmer
Cost / energy
{1}{B}{R}
Rarity
Rare
Artist
David Auden Nash

Abilities and rules

Whenever Gilded Ambusher attacks, you may sacrifice another nonland permanent. When you do, each opponent exiles a nonland, nontoken permanent they control and a random nonland card from their library, then Gilded Ambusher deals damage to them equal to the total mana value of the cards exiled this way.

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Magic: The GatheringYDSK #8

Glimmer Hoarder

Alchemy: Duskmourn

Rare {1}{B}
Creature — Human Survivor
Full Glimmer Hoarder card

Magic: The Gathering · YDSK #8

Glimmer Hoarder

Alchemy: Duskmourn · Supplemental

Type
Creature — Human Survivor
Cost / energy
{1}{B}
Rarity
Rare
Artist
Irina Nordsol

Abilities and rules

Survival — At the beginning of your second main phase, if Glimmer Hoarder is tapped, you lose 1 life and draft a card from Glimmer Hoarder's spellbook. That card perpetually becomes an enchantment in addition to its other types.

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Magic: The GatheringYDSK #23

Golden Sidekick

Alchemy: Duskmourn

Uncommon {W}{B}
Enchantment Creature — Bat Glimmer
Full Golden Sidekick card

Magic: The Gathering · YDSK #23

Golden Sidekick

Alchemy: Duskmourn · Supplemental

Type
Enchantment Creature — Bat Glimmer
Cost / energy
{W}{B}
Rarity
Uncommon
Artist
Domenico Cava

Abilities and rules

Flying, lifelink Whenever you gain life, a random creature card in your hand perpetually gets +X/+X, where X is the amount of life you gained.

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Magic: The GatheringYDSK #16

Harrowing Swarm

Alchemy: Duskmourn

Uncommon {1}{G}
Sorcery
Full Harrowing Swarm card

Magic: The Gathering · YDSK #16

Harrowing Swarm

Alchemy: Duskmourn · Supplemental

Type
Sorcery
Cost / energy
{1}{G}
Rarity
Uncommon
Artist
John Tedrick

Abilities and rules

Manifest dread. Then each face-down creature you control gains "This permanent costs {2} less to turn face up" and "When this permanent is turned face up, if it's a creature, put a +1/+1 counter on it."

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Magic: The GatheringYDSK #5

Housemeld

Alchemy: Duskmourn

Uncommon {2}{U}{U}
Sorcery
Full Housemeld card

Magic: The Gathering · YDSK #5

Housemeld

Alchemy: Duskmourn · Supplemental

Type
Sorcery
Cost / energy
{2}{U}{U}
Rarity
Uncommon
Artist
David Auden Nash

Abilities and rules

Exile target creature. The exiled card perpetually becomes an enchantment. At the beginning of your next end step, put it onto the battlefield under your control. (It loses all other card types.)

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Magic: The GatheringYDSK #2

Improvising Aerialist

Alchemy: Duskmourn

Uncommon {1}{W}
Creature — Human Survivor
Full Improvising Aerialist card

Magic: The Gathering · YDSK #2

Improvising Aerialist

Alchemy: Duskmourn · Supplemental

Type
Creature — Human Survivor
Cost / energy
{1}{W}
Rarity
Uncommon
Artist
Riccardo Federici

Abilities and rules

Survival — At the beginning of your second main phase, if Improvising Aerialist is tapped, Improvising Aerialist and the top creature card in your library without flying perpetually gain flying.

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Magic: The GatheringYDSK #6

Lurker in the Deep

Alchemy: Duskmourn

Mythic {3}{U}{U}{U}
Enchantment Creature — Fish Illusion
Full Lurker in the Deep card

Magic: The Gathering · YDSK #6

Lurker in the Deep

Alchemy: Duskmourn · Supplemental

Type
Enchantment Creature — Fish Illusion
Cost / energy
{3}{U}{U}{U}
Rarity
Mythic
Artist
Jana Heidersdorf

Abilities and rules

Impending 3—{2}{U}{U} Whenever Lurker in the Deep enters or attacks, seek a nonland card. Whenever you seek one or more cards during your turn, conjure a duplicate of each of those cards into your hand, then manifest those duplicates.

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Magic: The GatheringYDSK #24

Mangled Soulrager

Alchemy: Duskmourn

Mythic {1}{U}{R}
Creature — Spirit
Full Mangled Soulrager card

Magic: The Gathering · YDSK #24

Mangled Soulrager

Alchemy: Duskmourn · Supplemental

Type
Creature — Spirit
Cost / energy
{1}{U}{R}
Rarity
Mythic
Artist
Xabi Gaztelua

Abilities and rules

Flying When Mangled Soulrager enters, switch the power and toughness of each creature on the battlefield. You get a twelve-time boon with "Whenever a creature you control enters, switch its power and toughness." Cycling {1}{U}

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Magic: The GatheringYDSK #25

Mischievous Lookout

Alchemy: Duskmourn

Rare {W}{B}
Enchantment Creature — Rat Glimmer
Full Mischievous Lookout card

Magic: The Gathering · YDSK #25

Mischievous Lookout

Alchemy: Duskmourn · Supplemental

Type
Enchantment Creature — Rat Glimmer
Cost / energy
{W}{B}
Rarity
Rare
Artist
Steven Russell Black

Abilities and rules

Once during each of your turns, you may cast a noncreature, non-Aura permanent spell from your graveyard. If you do, it perpetually becomes a 2/1 Rat creature in addition to its other types.

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Magic: The GatheringYDSK #3

Mothlight Processionist

Alchemy: Duskmourn

Rare {1}{W}
Creature — Human Cleric
Full Mothlight Processionist card

Magic: The Gathering · YDSK #3

Mothlight Processionist

Alchemy: Duskmourn · Supplemental

Type
Creature — Human Cleric
Cost / energy
{1}{W}
Rarity
Rare
Artist
A. M. Sartor

Abilities and rules

Enchantment spells you cast have convoke. Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, conjure a card named Mothlight Processionist into your hand. Discard that card at the beginning of the next end step.

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Magic: The GatheringYDSK #26

Polterheist

Alchemy: Duskmourn

Rare {1}{B}{R}
Creature — Spirit
Full Polterheist card

Magic: The Gathering · YDSK #26

Polterheist

Alchemy: Duskmourn · Supplemental

Type
Creature — Spirit
Cost / energy
{1}{B}{R}
Rarity
Rare
Artist
Josu Hernaiz

Abilities and rules

Ward—Pay 3 life. Whenever this creature attacks, heist target opponent's library.

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Magic: The GatheringYDSK #9

Razor Demon

Alchemy: Duskmourn

Rare {1}{B}{B}
Creature — Demon
Full Razor Demon card

Magic: The Gathering · YDSK #9

Razor Demon

Alchemy: Duskmourn · Supplemental

Type
Creature — Demon
Cost / energy
{1}{B}{B}
Rarity
Rare
Artist
Riccardo Federici

Abilities and rules

When you cast this spell, target opponent drafts a card from Razor Demon's spellbook. They may cast that card without paying its mana cost. Flying Ward—Discard a card.

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Magic: The GatheringYDSK #10

Replicating Terror

Alchemy: Duskmourn

Uncommon {1}{B}
Instant
Full Replicating Terror card

Magic: The Gathering · YDSK #10

Replicating Terror

Alchemy: Duskmourn · Supplemental

Type
Instant
Cost / energy
{1}{B}
Rarity
Uncommon
Artist
Septian Fajrianto

Abilities and rules

Each opponent sacrifices a nontoken creature. For each creature sacrificed this way, conjure a duplicate of it into your graveyard.

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Magic: The GatheringYDSK #4

Solitary Study // Endless Corridor

Alchemy: Duskmourn

Rare {1}{W} // {1}{W}
Enchantment — Room // Enchantment — Room
Full Solitary Study // Endless Corridor card

Magic: The Gathering · YDSK #4

Solitary Study // Endless Corridor

Alchemy: Duskmourn · Supplemental

Type
Enchantment — Room // Enchantment — Room
Cost / energy
{1}{W} // {1}{W}
Rarity
Rare
Artist
Leon Tukker

Abilities and rules

Solitary Study Creatures you control get +1/+0. Endless Corridor When you unlock this door, conjure a duplicate of this card into your hand. When you do, target creature you control gains first strike until end of turn.

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Magic: The GatheringYDSK #30

Soul Shredder

Alchemy: Duskmourn

Rare {2}
Artifact — Vehicle
Full Soul Shredder card

Magic: The Gathering · YDSK #30

Soul Shredder

Alchemy: Duskmourn · Supplemental

Type
Artifact — Vehicle
Cost / energy
{2}
Rarity
Rare
Artist
Josu Hernaiz

Abilities and rules

Haste Whenever one or more other creatures die, Soul Shredder perpetually gets +1/+1. This ability also triggers if Soul Shredder is in your graveyard. Crew 1 {1}, Sacrifice two creatures: Return Soul Shredder from your graveyard to the battlefield. Activate only as a sorcery.

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Magic: The GatheringYDSK #27

Unnatural Summons

Alchemy: Duskmourn

Rare {1}{G}{U}
Sorcery
Full Unnatural Summons card

Magic: The Gathering · YDSK #27

Unnatural Summons

Alchemy: Duskmourn · Supplemental

Type
Sorcery
Cost / energy
{1}{G}{U}
Rarity
Rare
Artist
Jana Heidersdorf

Abilities and rules

If you weren't the starting player, this spell costs {1} less to cast. Manifest dread. Rebound

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Magic: The GatheringYDSK #28

Valiant Emberkin

Alchemy: Duskmourn

Rare {1}{R}{W}
Enchantment Creature — Mouse Glimmer
Full Valiant Emberkin card

Magic: The Gathering · YDSK #28

Valiant Emberkin

Alchemy: Duskmourn · Supplemental

Type
Enchantment Creature — Mouse Glimmer
Cost / energy
{1}{R}{W}
Rarity
Rare
Artist
Andrea Piparo

Abilities and rules

Haste Whenever this creature enters or attacks, target creature you control perpetually gets +1/+0. If a creature you control becoming the target of a spell or ability causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

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Magic: The GatheringYDSK #17

Verdant Dread

Alchemy: Duskmourn

Mythic {1}{G}
Enchantment
Full Verdant Dread card

Magic: The Gathering · YDSK #17

Verdant Dread

Alchemy: Duskmourn · Supplemental

Type
Enchantment
Cost / energy
{1}{G}
Rarity
Mythic
Artist
Septian Fajrianto

Abilities and rules

Whenever Verdant Dread or another permanent you control named Verdant Dread enters, manifest dread. {3}{G}{G}: Conjure a card named Verdant Dread onto the battlefield. Activate only as a sorcery.

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Magic: The GatheringYDSK #18

Wary Zone Guard

Alchemy: Duskmourn

Uncommon {2}{G}
Creature — Human Survivor
Full Wary Zone Guard card

Magic: The Gathering · YDSK #18

Wary Zone Guard

Alchemy: Duskmourn · Supplemental

Type
Creature — Human Survivor
Cost / energy
{2}{G}
Rarity
Uncommon
Artist
Elizabeth Peiró

Abilities and rules

Wary Zone Guard enters tapped. Survival — At the beginning of your second main phase, if Wary Zone Guard is tapped, return up to one target land card from your graveyard to the battlefield. Wary Zone Guard perpetually gets +1/+1.

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Magic: The GatheringYDSK #11

Welcome the Darkness

Alchemy: Duskmourn

Mythic {X}{B}
Instant
Full Welcome the Darkness card

Magic: The Gathering · YDSK #11

Welcome the Darkness

Alchemy: Duskmourn · Supplemental

Type
Instant
Cost / energy
{X}{B}
Rarity
Mythic
Artist
Tiffany Turrill

Abilities and rules

X can't be 0. Draw X cards. Create an X/X black Demon creature token with flying. Your life total becomes X. You can't gain life for the rest of the game.

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Magic: The GatheringYDSK #29

Wingbright Thief

Alchemy: Duskmourn

Uncommon {W}{U}
Enchantment Creature — Bird Glimmer
Full Wingbright Thief card

Magic: The Gathering · YDSK #29

Wingbright Thief

Alchemy: Duskmourn · Supplemental

Type
Enchantment Creature — Bird Glimmer
Cost / energy
{W}{U}
Rarity
Uncommon
Artist
Racrufi

Abilities and rules

Flying When Wingbright Thief enters, target opponent reveals each nonland card in their hand. You choose one of them. That card perpetually gains "When you cast this spell, each opponent draws a card and gains 3 life."

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